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647 行
18 KiB

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_DebugWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Debug), typeof(System.Object));
L.RegFunction("DrawLine", DrawLine);
L.RegFunction("DrawRay", DrawRay);
L.RegFunction("Break", Break);
L.RegFunction("DebugBreak", DebugBreak);
L.RegFunction("Log", Log);
L.RegFunction("LogFormat", LogFormat);
L.RegFunction("LogError", LogError);
L.RegFunction("LogErrorFormat", LogErrorFormat);
L.RegFunction("ClearDeveloperConsole", ClearDeveloperConsole);
L.RegFunction("LogException", LogException);
L.RegFunction("LogWarning", LogWarning);
L.RegFunction("LogWarningFormat", LogWarningFormat);
L.RegFunction("Assert", Assert);
L.RegFunction("AssertFormat", AssertFormat);
L.RegFunction("LogAssertion", LogAssertion);
L.RegFunction("LogAssertionFormat", LogAssertionFormat);
L.RegFunction("New", _CreateUnityEngine_Debug);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("unityLogger", get_unityLogger, null);
L.RegVar("developerConsoleVisible", get_developerConsoleVisible, set_developerConsoleVisible);
L.RegVar("isDebugBuild", get_isDebugBuild, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_Debug(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.Debug obj = new UnityEngine.Debug();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Debug.New");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DrawLine(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3)))
{
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
UnityEngine.Debug.DrawLine(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Color)))
{
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
UnityEngine.Color arg2 = ToLua.ToColor(L, 3);
UnityEngine.Debug.DrawLine(arg0, arg1, arg2);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Color), typeof(float)))
{
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
UnityEngine.Color arg2 = ToLua.ToColor(L, 3);
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
UnityEngine.Debug.DrawLine(arg0, arg1, arg2, arg3);
return 0;
}
else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Color), typeof(float), typeof(bool)))
{
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
UnityEngine.Color arg2 = ToLua.ToColor(L, 3);
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
bool arg4 = LuaDLL.lua_toboolean(L, 5);
UnityEngine.Debug.DrawLine(arg0, arg1, arg2, arg3, arg4);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.DrawLine");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DrawRay(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3)))
{
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
UnityEngine.Debug.DrawRay(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Color)))
{
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
UnityEngine.Color arg2 = ToLua.ToColor(L, 3);
UnityEngine.Debug.DrawRay(arg0, arg1, arg2);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Color), typeof(float)))
{
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
UnityEngine.Color arg2 = ToLua.ToColor(L, 3);
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
UnityEngine.Debug.DrawRay(arg0, arg1, arg2, arg3);
return 0;
}
else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Color), typeof(float), typeof(bool)))
{
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
UnityEngine.Color arg2 = ToLua.ToColor(L, 3);
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
bool arg4 = LuaDLL.lua_toboolean(L, 5);
UnityEngine.Debug.DrawRay(arg0, arg1, arg2, arg3, arg4);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.DrawRay");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Break(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
UnityEngine.Debug.Break();
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DebugBreak(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
UnityEngine.Debug.DebugBreak();
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Log(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(object)))
{
object arg0 = ToLua.ToVarObject(L, 1);
UnityEngine.Debug.Log(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(object), typeof(UnityEngine.Object)))
{
object arg0 = ToLua.ToVarObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
UnityEngine.Debug.Log(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.Log");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LogFormat(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Object), typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 3, count - 2))
{
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
string arg1 = ToLua.ToString(L, 2);
object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2);
UnityEngine.Debug.LogFormat(arg0, arg1, arg2);
return 0;
}
else if (TypeChecker.CheckTypes(L, 1, typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 2, count - 1))
{
string arg0 = ToLua.ToString(L, 1);
object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1);
UnityEngine.Debug.LogFormat(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogFormat");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LogError(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(object)))
{
object arg0 = ToLua.ToVarObject(L, 1);
UnityEngine.Debug.LogError(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(object), typeof(UnityEngine.Object)))
{
object arg0 = ToLua.ToVarObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
UnityEngine.Debug.LogError(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogError");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LogErrorFormat(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Object), typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 3, count - 2))
{
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
string arg1 = ToLua.ToString(L, 2);
object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2);
UnityEngine.Debug.LogErrorFormat(arg0, arg1, arg2);
return 0;
}
else if (TypeChecker.CheckTypes(L, 1, typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 2, count - 1))
{
string arg0 = ToLua.ToString(L, 1);
object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1);
UnityEngine.Debug.LogErrorFormat(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogErrorFormat");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearDeveloperConsole(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
UnityEngine.Debug.ClearDeveloperConsole();
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LogException(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Exception)))
{
System.Exception arg0 = (System.Exception)ToLua.ToObject(L, 1);
UnityEngine.Debug.LogException(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Exception), typeof(UnityEngine.Object)))
{
System.Exception arg0 = (System.Exception)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
UnityEngine.Debug.LogException(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogException");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LogWarning(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(object)))
{
object arg0 = ToLua.ToVarObject(L, 1);
UnityEngine.Debug.LogWarning(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(object), typeof(UnityEngine.Object)))
{
object arg0 = ToLua.ToVarObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
UnityEngine.Debug.LogWarning(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogWarning");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LogWarningFormat(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Object), typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 3, count - 2))
{
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
string arg1 = ToLua.ToString(L, 2);
object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2);
UnityEngine.Debug.LogWarningFormat(arg0, arg1, arg2);
return 0;
}
else if (TypeChecker.CheckTypes(L, 1, typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 2, count - 1))
{
string arg0 = ToLua.ToString(L, 1);
object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1);
UnityEngine.Debug.LogWarningFormat(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogWarningFormat");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Assert(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(bool)))
{
bool arg0 = LuaDLL.lua_toboolean(L, 1);
UnityEngine.Debug.Assert(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(UnityEngine.Object)))
{
bool arg0 = LuaDLL.lua_toboolean(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
UnityEngine.Debug.Assert(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(string)))
{
bool arg0 = LuaDLL.lua_toboolean(L, 1);
string arg1 = ToLua.ToString(L, 2);
UnityEngine.Debug.Assert(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(object)))
{
bool arg0 = LuaDLL.lua_toboolean(L, 1);
object arg1 = ToLua.ToVarObject(L, 2);
UnityEngine.Debug.Assert(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(string), typeof(UnityEngine.Object)))
{
bool arg0 = LuaDLL.lua_toboolean(L, 1);
string arg1 = ToLua.ToString(L, 2);
UnityEngine.Object arg2 = (UnityEngine.Object)ToLua.ToObject(L, 3);
UnityEngine.Debug.Assert(arg0, arg1, arg2);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(object), typeof(UnityEngine.Object)))
{
bool arg0 = LuaDLL.lua_toboolean(L, 1);
object arg1 = ToLua.ToVarObject(L, 2);
UnityEngine.Object arg2 = (UnityEngine.Object)ToLua.ToObject(L, 3);
UnityEngine.Debug.Assert(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.Assert");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AssertFormat(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(UnityEngine.Object), typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 4, count - 3))
{
bool arg0 = LuaDLL.lua_toboolean(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
string arg2 = ToLua.ToString(L, 3);
object[] arg3 = ToLua.ToParamsObject(L, 4, count - 3);
UnityEngine.Debug.AssertFormat(arg0, arg1, arg2, arg3);
return 0;
}
else if (TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 3, count - 2))
{
bool arg0 = LuaDLL.lua_toboolean(L, 1);
string arg1 = ToLua.ToString(L, 2);
object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2);
UnityEngine.Debug.AssertFormat(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.AssertFormat");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LogAssertion(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(object)))
{
object arg0 = ToLua.ToVarObject(L, 1);
UnityEngine.Debug.LogAssertion(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(object), typeof(UnityEngine.Object)))
{
object arg0 = ToLua.ToVarObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
UnityEngine.Debug.LogAssertion(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogAssertion");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LogAssertionFormat(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Object), typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 3, count - 2))
{
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
string arg1 = ToLua.ToString(L, 2);
object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2);
UnityEngine.Debug.LogAssertionFormat(arg0, arg1, arg2);
return 0;
}
else if (TypeChecker.CheckTypes(L, 1, typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 2, count - 1))
{
string arg0 = ToLua.ToString(L, 1);
object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1);
UnityEngine.Debug.LogAssertionFormat(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogAssertionFormat");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_unityLogger(IntPtr L)
{
try
{
ToLua.PushObject(L, UnityEngine.Debug.unityLogger);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_developerConsoleVisible(IntPtr L)
{
try
{
LuaDLL.lua_pushboolean(L, UnityEngine.Debug.developerConsoleVisible);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isDebugBuild(IntPtr L)
{
try
{
LuaDLL.lua_pushboolean(L, UnityEngine.Debug.isDebugBuild);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_developerConsoleVisible(IntPtr L)
{
try
{
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
UnityEngine.Debug.developerConsoleVisible = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}