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//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_FontWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Font), typeof(UnityEngine.Object));
L.RegFunction("CreateDynamicFontFromOSFont", CreateDynamicFontFromOSFont);
L.RegFunction("GetMaxVertsForString", GetMaxVertsForString);
L.RegFunction("HasCharacter", HasCharacter);
L.RegFunction("GetOSInstalledFontNames", GetOSInstalledFontNames);
L.RegFunction("GetPathsToOSFonts", GetPathsToOSFonts);
L.RegFunction("GetCharacterInfo", GetCharacterInfo);
L.RegFunction("RequestCharactersInTexture", RequestCharactersInTexture);
L.RegFunction("New", _CreateUnityEngine_Font);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("material", get_material, set_material);
L.RegVar("fontNames", get_fontNames, set_fontNames);
L.RegVar("dynamic", get_dynamic, null);
L.RegVar("ascent", get_ascent, null);
L.RegVar("fontSize", get_fontSize, null);
L.RegVar("characterInfo", get_characterInfo, set_characterInfo);
L.RegVar("lineHeight", get_lineHeight, null);
L.RegVar("textureRebuilt", get_textureRebuilt, set_textureRebuilt);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_Font(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.Font obj = new UnityEngine.Font();
ToLua.Push(L, obj);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string)))
{
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.Font obj = new UnityEngine.Font(arg0);
ToLua.Push(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Font.New");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CreateDynamicFontFromOSFont(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(int)))
{
string arg0 = ToLua.ToString(L, 1);
int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Font o = UnityEngine.Font.CreateDynamicFontFromOSFont(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string[]), typeof(int)))
{
string[] arg0 = ToLua.CheckStringArray(L, 1);
int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Font o = UnityEngine.Font.CreateDynamicFontFromOSFont(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Font.CreateDynamicFontFromOSFont");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetMaxVertsForString(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
int o = UnityEngine.Font.GetMaxVertsForString(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int HasCharacter(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Font obj = (UnityEngine.Font)ToLua.CheckObject(L, 1, typeof(UnityEngine.Font));
char arg0 = (char)LuaDLL.luaL_checknumber(L, 2);
bool o = obj.HasCharacter(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetOSInstalledFontNames(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
string[] o = UnityEngine.Font.GetOSInstalledFontNames();
ToLua.Push(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPathsToOSFonts(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
string[] o = UnityEngine.Font.GetPathsToOSFonts();
ToLua.Push(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetCharacterInfo(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Font), typeof(char)))
{
UnityEngine.Font obj = (UnityEngine.Font)ToLua.ToObject(L, 1);
char arg0 = (char)LuaDLL.lua_tonumber(L, 2);
UnityEngine.CharacterInfo arg1;
bool o = obj.GetCharacterInfo(arg0, out arg1);
LuaDLL.lua_pushboolean(L, o);
ToLua.PushValue(L, arg1);
return 2;
}
else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Font), typeof(char), typeof(int)))
{
UnityEngine.Font obj = (UnityEngine.Font)ToLua.ToObject(L, 1);
char arg0 = (char)LuaDLL.lua_tonumber(L, 2);
UnityEngine.CharacterInfo arg1;
int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
bool o = obj.GetCharacterInfo(arg0, out arg1, arg2);
LuaDLL.lua_pushboolean(L, o);
ToLua.PushValue(L, arg1);
return 2;
}
else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Font), typeof(char), typeof(int), typeof(UnityEngine.FontStyle)))
{
UnityEngine.Font obj = (UnityEngine.Font)ToLua.ToObject(L, 1);
char arg0 = (char)LuaDLL.lua_tonumber(L, 2);
UnityEngine.CharacterInfo arg1;
int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
UnityEngine.FontStyle arg3 = (UnityEngine.FontStyle)ToLua.ToObject(L, 5);
bool o = obj.GetCharacterInfo(arg0, out arg1, arg2, arg3);
LuaDLL.lua_pushboolean(L, o);
ToLua.PushValue(L, arg1);
return 2;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Font.GetCharacterInfo");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RequestCharactersInTexture(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Font), typeof(string)))
{
UnityEngine.Font obj = (UnityEngine.Font)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
obj.RequestCharactersInTexture(arg0);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Font), typeof(string), typeof(int)))
{
UnityEngine.Font obj = (UnityEngine.Font)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
obj.RequestCharactersInTexture(arg0, arg1);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Font), typeof(string), typeof(int), typeof(UnityEngine.FontStyle)))
{
UnityEngine.Font obj = (UnityEngine.Font)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
UnityEngine.FontStyle arg2 = (UnityEngine.FontStyle)ToLua.ToObject(L, 4);
obj.RequestCharactersInTexture(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Font.RequestCharactersInTexture");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_material(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Font obj = (UnityEngine.Font)o;
UnityEngine.Material ret = obj.material;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index material on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_fontNames(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Font obj = (UnityEngine.Font)o;
string[] ret = obj.fontNames;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontNames on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_dynamic(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Font obj = (UnityEngine.Font)o;
bool ret = obj.dynamic;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dynamic on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ascent(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Font obj = (UnityEngine.Font)o;
int ret = obj.ascent;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ascent on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_fontSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Font obj = (UnityEngine.Font)o;
int ret = obj.fontSize;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontSize on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_characterInfo(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Font obj = (UnityEngine.Font)o;
UnityEngine.CharacterInfo[] ret = obj.characterInfo;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index characterInfo on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_lineHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Font obj = (UnityEngine.Font)o;
int ret = obj.lineHeight;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lineHeight on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_textureRebuilt(IntPtr L)
{
ToLua.Push(L, new EventObject("UnityEngine.Font.textureRebuilt"));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_material(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Font obj = (UnityEngine.Font)o;
UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material));
obj.material = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index material on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_fontNames(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Font obj = (UnityEngine.Font)o;
string[] arg0 = ToLua.CheckStringArray(L, 2);
obj.fontNames = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontNames on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_characterInfo(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Font obj = (UnityEngine.Font)o;
UnityEngine.CharacterInfo[] arg0 = ToLua.CheckObjectArray<UnityEngine.CharacterInfo>(L, 2);
obj.characterInfo = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index characterInfo on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_textureRebuilt(IntPtr L)
{
try
{
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'UnityEngine.Font.textureRebuilt' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.Font'");
}
if (arg0.op == EventOp.Add)
{
System.Action<UnityEngine.Font> ev = (System.Action<UnityEngine.Font>)DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.Font>), arg0.func);
UnityEngine.Font.textureRebuilt += ev;
}
else if (arg0.op == EventOp.Sub)
{
System.Action<UnityEngine.Font> ev = (System.Action<UnityEngine.Font>)LuaMisc.GetEventHandler(null, typeof(UnityEngine.Font), "textureRebuilt");
Delegate[] ds = ev.GetInvocationList();
LuaState state = LuaState.Get(L);
for (int i = 0; i < ds.Length; i++)
{
ev = (System.Action<UnityEngine.Font>)ds[i];
LuaDelegate ld = ev.Target as LuaDelegate;
if (ld != null && ld.func == arg0.func)
{
UnityEngine.Font.textureRebuilt -= ev;
state.DelayDispose(ld.func);
break;
}
}
arg0.func.Dispose();
}
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}