//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class ViewWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(View), typeof(Base));
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L.RegFunction("OnMessage", OnMessage);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnMessage(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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View obj = (View)ToLua.CheckObject(L, 1, typeof(View));
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IMessage arg0 = (IMessage)ToLua.CheckObject(L, 2, typeof(IMessage));
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obj.OnMessage(arg0);
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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