using System;
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using UnityEngine;
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using LuaInterface;
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public static class LuaBinderManual
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{
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public static void Bind(LuaState L)
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{
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float t = Time.realtimeSinceStartup;
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L.BeginModule(null);
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L.BeginModule("UnityEngine");
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UnityEngine_TransformWrap_Manual.Register(L);
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UnityEngine_RectTransformWrap_Manual.Register(L);
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UnityEngine_AnimatorWrap_Manual.Register(L);
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L.EndModule();
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L.BeginModule("LuaFramework");
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LuaFramework_UtilWrap_Manual.Register(L);
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L.EndModule();
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L.EndModule();
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Debugger.Log("Register manual lua type cost time: {0}", Time.realtimeSinceStartup - t);
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}
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}
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