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37 行
884 B

Shader "T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC" {
Properties {
_Splat0 ("Layer1 (RGB)", 2D) = "white" {}
_Splat1 ("Layer2 (RGB)", 2D) = "white" {}
_Control ("Mask (RGB)", 2D) = "white" {}
_LightMap ("Lightmap (RGB)", 2D) = "lightmap" { LightmapMode }
_MainTex ("Never Used", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 100
Lighting Off
Pass {
BindChannels {
Bind "Vertex", vertex
Bind "normal", normal
Bind "texcoord1", texcoord0 // lightmap uses 2nd uv
Bind "texcoord1", texcoord1 // lightmap uses 2nd uv
Bind "texcoord", texcoord2 // main uses 1st uv
}
SetTexture [_Splat0]
SetTexture [_Control]
{
combine previous, texture
}
SetTexture [_Splat1]
{
combine texture lerp(previous) previous
}
SetTexture [_LightMap] {
combine previous * texture DOUBLE
}
}
}
}