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222 regels
7.7 KiB

DeityEquipTips = DeityEquipTips or BaseClass(WingInfoTips)
local DeityEquipTips = DeityEquipTips
local Trim = Trim
local SetAnchoredPosition = SetAnchoredPosition
function DeityEquipTips:Open(type_id, x, y, goodsID,goods_vo)
if not Config.Deityprinciple[type_id] then
LogError("DeityEquipTips:Open() 不存在的法则类型, type_id = "..type_id)
self:Close()
return
end
self.type_id = type_id
self.goods_id = goodsID
self.pos_x = x
self.pos_y = y
self.goods_vo = goods_vo
BaseView.Open(self)
end
function DeityEquipTips:LoadSuccess()
EquipToolTips.LoadSuccess(self)
self.normal_tra = self:GetChild("layout/normal")
self.normal_tra.anchoredPosition = Vector2(0,0)
self:GetChild("layout/normal/career_conta/careerName"):GetComponent("Text").text = "部位:"
self:GetChild("layout/normal/ScrollView/Viewport/Content/line2/Text"):GetComponent("Text").text = "法则神力"
self.skill_desc = self:GetChild("layout/normal/ScrollView/Viewport/Content/addStrengthProp"):GetComponent("Text")
self.ScrollView:GetComponent("ScrollRect").enabled = false
SetSizeDelta(self.transform,ScreenWidth,ScreenHeight)
self.layout.gameObject:SetActive(false)
end
function DeityEquipTips:InitEvent()
local function onBtnClickHandler(target)
if target == self.composeBtn then
GlobalEventSystem:Fire(EventName.OPEN_COMPOSE_VIEW)
self:Close()
elseif target == self.wearBtn then
DeityModel:getInstance():OutsideRequireEquip(self.goods_id)
self:Close()
elseif target == self.takeBtn then
if self.goods_vo.pos == GoodsModel.GOODS_POS_TYPE.hunt_store then
TreasureHuntModel:getInstance():Fire(TreasureHuntModel.REQUEST_PROTO, 41605, self.goods_vo.goods_id)
self:Close()
else
GoodsModel:getInstance():Fire(GoodsModel.REQUEST_CCMD_EVENT,15003,self.goods_vo.goods_id,GoodsModel.GOODS_POS_TYPE.warehouse,GoodsModel.GOODS_POS_TYPE.bag)
self:Close()
end
end
end
AddClickEvent(self.composeBtn, onBtnClickHandler, 2)
AddClickEvent(self.wearBtn, onBtnClickHandler, 2)
AddClickEvent(self.takeBtn, onBtnClickHandler, 2)
end
function DeityEquipTips:SetData()
local vo = Config.Deityprinciple[self.type_id]
local basic = GoodsModel:getInstance():GetGoodsBasicByTypeId(self.type_id)
if vo == nil or basic == nil then
LogError("DeityEquipTips:SetData() 数据错误, vo = "..tostring(wing_vo)..", basic = "..tostring(basic)..", type_id = "..self.type_id)
return
end
-- 名字
self.nameText.text = "<color="..WordManager.GetGoodsColor(basic.color)..">"..basic.goods_name.."</color>"
--部位
local part = tonumber(vo.place)
local part_config = Config.Deityplace[part]
local part_name = part_config and Trim(part_config.name) or ""
self.career.text = part_name
-- 等阶
local step_str = vo.rank..""
self.step_num.text = "<color="..WordManager.GetGoodsColor(basic.color)..">" .. step_str .. "</color>"
-- 等级
color_str = ColorUtil.WHITE
if basic.level > RoleManager.Instance.mainRoleInfo.level then
color_str = ColorUtil.RED
end
self.level.text = "<color="..color_str..">" .. basic.level .. "</color>"
--评分
self.equip_score.text = vo.combat
lua_resM:setImageSprite(self, self.step_bg, "uiComponent_asset", "tsui_pj_"..basic.color)
self.icon_item:SetData(basic)
local base_pro = ErlangParser:GetInstance():Parse(vo.attr)
self:SetPropertyAndSkill(base_pro,vo.skill_id)
self.composite_score.text = GetFighting(base_pro)
self:SetBtns()
self:AdjustLayoutPos()
end
--按钮显示
function DeityEquipTips:SetBtns()
for i,v in ipairs(self.btn_list) do
v:SetActive(false)
end
local btn_list = {}
if self.goods_vo and self.goods_vo.pos == GoodsModel.GOODS_POS_TYPE.hunt_store then
btn_list = {self.takeBtn}
else
table.insert(btn_list, self.wearBtn)
table.insert(btn_list, self.composeBtn)
end
for i,v in ipairs(btn_list) do
v:SetActive(true)
end
self.btn_conta.sizeDelta = Vector2(self.btn_conta.sizeDelta.x, #btn_list * 53 + 20)
end
--设置基础属性
function DeityEquipTips:SetPropertyAndSkill(base_pro,skill_id)
self.addPro.gameObject:SetActive(false)
self.line3.gameObject:SetActive(false)
self.line4.gameObject:SetActive(false)
self.line5.gameObject:SetActive(false)
self.line6.gameObject:SetActive(false)
self.line7.gameObject:SetActive(false)
self.line8.gameObject:SetActive(false)
self.line9.gameObject:SetActive(false)
self.line10.gameObject:SetActive(false)
self.strengthAdd.gameObject:SetActive(false)
self.washName.gameObject:SetActive(false)
self.washPro.gameObject:SetActive(false)
self.spiritName.gameObject:SetActive(false)
self.spiritPro.gameObject:SetActive(false)
self.stone_conta.gameObject:SetActive(false)
self.suitNum.gameObject:SetActive(false)
self.suitName.gameObject:SetActive(false)
self.suitPro.gameObject:SetActive(false)
self.suitNameList.gameObject:SetActive(false)
self.wake_baseName.gameObject:SetActive(false)
self.wake_basePro.gameObject:SetActive(false)
self.wake_baseAdd.gameObject:SetActive(false)
self.wake_strenName.gameObject:SetActive(false)
self.wake_strenPro.gameObject:SetActive(false)
self.wake_strenAdd.gameObject:SetActive(false)
self.wake_suitNum.gameObject:SetActive(false)
self.wake_suitName.gameObject:SetActive(false)
self.wake_suitPro.gameObject:SetActive(false)
self.wake_suitAdd.gameObject:SetActive(false)
self.magic_skillName.gameObject:SetActive(false)
self.magic_skillLevel.gameObject:SetActive(false)
self.expired_label.gameObject:SetActive(false)
self.descCon.gameObject:SetActive(false)
self.addName.gameObject:SetActive(false)
local name_str = ""
local pro_str = ""
local color
local size = #base_pro
for i,v in ipairs(base_pro) do
color = ColorUtil:GetColor(tonumber(v[3]))
name_str = name_str.."<color="..color..">"..WordManager:GetProperties(tonumber(v[1])).."</color>"
pro_str = pro_str.."<color="..color..">".."+"..WordManager:GetPropertyValue(tonumber(v[1]),tonumber(v[2])).."</color>"
if i < size then
name_str = name_str.."\n"
pro_str = pro_str.."\n"
end
end
self.baseName.text = name_str
self.basePro.text = pro_str
SetSizeDelta(self.baseName.transform, self.baseName.transform.sizeDelta.x, 25 * size)
SetSizeDelta(self.basePro.transform, self.basePro.transform.sizeDelta.x, 25 * size)
local equip_cfg = Config.Deityprinciple[self.type_id]
local skill_desc,skill_name = SkillManager:getInstance():GetSkillFromConfigByIdAndLevel(skill_id, equip_cfg.rank)
self.skill_desc.text = "<color=#A4663CFF>"..Trim(skill_desc).."</color>"
local skill_desc_h = 75
SetAnchoredPosition(self.skill_desc.transform, 25, -25 * size - 100)
SetSizeDelta(self.skill_desc.transform, 344, skill_desc_h)
SetAnchoredPosition(self.line2, 0, -25 * size - 52)
SetSizeDelta(self.bg, self.bg.sizeDelta.x, 315 + 25 * size + skill_desc_h)
self.btn_conta.anchoredPosition = Vector2(self.btn_conta.anchoredPosition.x, -205 - 25 * size)
setTimeout(function ()
if not self._use_delete_method then
local skill_desc_h = self.skill_desc.preferredHeight
SetSizeDelta(self.skill_desc.transform, 344, skill_desc_h)
SetSizeDelta(self.bg, self.bg.sizeDelta.x, 315 + 25 * size + skill_desc_h)
self.btn_conta.anchoredPosition = Vector2(self.btn_conta.anchoredPosition.x, -205 - 25 * size - skill_desc_h)
end
end,0)
end
function DeityEquipTips:AdjustLayoutPos()
if self.pos_x and self.pos_y then
local layout_width = self.bg.sizeDelta.x + self.btn_conta.sizeDelta.x
local layout_height = self.bg.sizeDelta.y
local x,y = ScreenToViewportPoint(self.pos_x,self.pos_y)
local iphone_x_offset = math.max(ClientConfig.iphone_x_offset_left,ClientConfig.iphone_x_offset_right)
if x + layout_width + 50 + iphone_x_offset * 2 > SrcScreenWidth then
x = SrcScreenWidth - layout_width - 90 - iphone_x_offset * 2
end
if y < layout_height + 50 then
y = layout_height + 50
end
SetAnchoredPosition(self.layout, x,y - ScreenHeight)
self.layout.gameObject:SetActive(true)
end
end