%%%---------------------------------------
%%% module      : data_mon_type
%%% description : 怪物boss伤害加成配置
%%%
%%%---------------------------------------
-module(data_mon_type).
-compile(export_all).
-include("scene.hrl").



get_lv_hurt(3,_Lv) when _Lv >= -999, _Lv =< -100 ->
	#mon_type_lv_hurt{mon_type=3,blv=-999,elv=-100,role_add_hurt=0.00,mon_add_hurt=50.00};
get_lv_hurt(3,_Lv) when _Lv >= -99, _Lv =< -60 ->
	#mon_type_lv_hurt{mon_type=3,blv=-99,elv=-60,role_add_hurt=0.00,mon_add_hurt=40.00};
get_lv_hurt(3,_Lv) when _Lv >= -59, _Lv =< -50 ->
	#mon_type_lv_hurt{mon_type=3,blv=-59,elv=-50,role_add_hurt=0.00,mon_add_hurt=30.00};
get_lv_hurt(3,_Lv) when _Lv >= -49, _Lv =< -40 ->
	#mon_type_lv_hurt{mon_type=3,blv=-49,elv=-40,role_add_hurt=0.00,mon_add_hurt=20.00};
get_lv_hurt(3,_Lv) when _Lv >= -39, _Lv =< -35 ->
	#mon_type_lv_hurt{mon_type=3,blv=-39,elv=-35,role_add_hurt=0.00,mon_add_hurt=15.00};
get_lv_hurt(3,_Lv) when _Lv >= -34, _Lv =< -30 ->
	#mon_type_lv_hurt{mon_type=3,blv=-34,elv=-30,role_add_hurt=0.00,mon_add_hurt=10.00};
get_lv_hurt(3,_Lv) when _Lv >= -29, _Lv =< -25 ->
	#mon_type_lv_hurt{mon_type=3,blv=-29,elv=-25,role_add_hurt=0.00,mon_add_hurt=5.00};
get_lv_hurt(3,_Lv) when _Lv >= -24, _Lv =< -20 ->
	#mon_type_lv_hurt{mon_type=3,blv=-24,elv=-20,role_add_hurt=0.00,mon_add_hurt=2.00};
get_lv_hurt(3,_Lv) when _Lv >= -19, _Lv =< -15 ->
	#mon_type_lv_hurt{mon_type=3,blv=-19,elv=-15,role_add_hurt=0.00,mon_add_hurt=1.00};
get_lv_hurt(3,_Lv) when _Lv >= -14, _Lv =< -10 ->
	#mon_type_lv_hurt{mon_type=3,blv=-14,elv=-10,role_add_hurt=0.00,mon_add_hurt=0.50};
get_lv_hurt(3,_Lv) when _Lv >= -9, _Lv =< -5 ->
	#mon_type_lv_hurt{mon_type=3,blv=-9,elv=-5,role_add_hurt=0.00,mon_add_hurt=0.20};
get_lv_hurt(3,_Lv) when _Lv >= -1, _Lv =< 0 ->
	#mon_type_lv_hurt{mon_type=3,blv=-1,elv=0,role_add_hurt=0.00,mon_add_hurt=0.00};
get_lv_hurt(3,_Lv) when _Lv >= 1, _Lv =< 999 ->
	#mon_type_lv_hurt{mon_type=3,blv=1,elv=999,role_add_hurt=0.00,mon_add_hurt=0.00};
get_lv_hurt(6,_Lv) when _Lv >= -999, _Lv =< -100 ->
	#mon_type_lv_hurt{mon_type=6,blv=-999,elv=-100,role_add_hurt=0.00,mon_add_hurt=50.00};
get_lv_hurt(6,_Lv) when _Lv >= -99, _Lv =< -60 ->
	#mon_type_lv_hurt{mon_type=6,blv=-99,elv=-60,role_add_hurt=0.00,mon_add_hurt=40.00};
get_lv_hurt(6,_Lv) when _Lv >= -59, _Lv =< -50 ->
	#mon_type_lv_hurt{mon_type=6,blv=-59,elv=-50,role_add_hurt=0.00,mon_add_hurt=30.00};
get_lv_hurt(6,_Lv) when _Lv >= -49, _Lv =< -40 ->
	#mon_type_lv_hurt{mon_type=6,blv=-49,elv=-40,role_add_hurt=0.00,mon_add_hurt=20.00};
get_lv_hurt(6,_Lv) when _Lv >= -39, _Lv =< -35 ->
	#mon_type_lv_hurt{mon_type=6,blv=-39,elv=-35,role_add_hurt=0.00,mon_add_hurt=15.00};
get_lv_hurt(6,_Lv) when _Lv >= -34, _Lv =< -30 ->
	#mon_type_lv_hurt{mon_type=6,blv=-34,elv=-30,role_add_hurt=0.00,mon_add_hurt=10.00};
get_lv_hurt(6,_Lv) when _Lv >= -29, _Lv =< -25 ->
	#mon_type_lv_hurt{mon_type=6,blv=-29,elv=-25,role_add_hurt=0.00,mon_add_hurt=5.00};
get_lv_hurt(6,_Lv) when _Lv >= -24, _Lv =< -20 ->
	#mon_type_lv_hurt{mon_type=6,blv=-24,elv=-20,role_add_hurt=0.00,mon_add_hurt=2.00};
get_lv_hurt(6,_Lv) when _Lv >= -19, _Lv =< -15 ->
	#mon_type_lv_hurt{mon_type=6,blv=-19,elv=-15,role_add_hurt=0.00,mon_add_hurt=1.00};
get_lv_hurt(6,_Lv) when _Lv >= -14, _Lv =< -10 ->
	#mon_type_lv_hurt{mon_type=6,blv=-14,elv=-10,role_add_hurt=0.00,mon_add_hurt=0.50};
get_lv_hurt(6,_Lv) when _Lv >= -9, _Lv =< -5 ->
	#mon_type_lv_hurt{mon_type=6,blv=-9,elv=-5,role_add_hurt=0.00,mon_add_hurt=0.20};
get_lv_hurt(6,_Lv) when _Lv >= -1, _Lv =< 0 ->
	#mon_type_lv_hurt{mon_type=6,blv=-1,elv=0,role_add_hurt=0.00,mon_add_hurt=0.00};
get_lv_hurt(6,_Lv) when _Lv >= 1, _Lv =< 999 ->
	#mon_type_lv_hurt{mon_type=6,blv=1,elv=999,role_add_hurt=0.00,mon_add_hurt=0.00};
get_lv_hurt(9,_Lv) when _Lv >= -999, _Lv =< -100 ->
	#mon_type_lv_hurt{mon_type=9,blv=-999,elv=-100,role_add_hurt=0.00,mon_add_hurt=50.00};
get_lv_hurt(9,_Lv) when _Lv >= -99, _Lv =< -60 ->
	#mon_type_lv_hurt{mon_type=9,blv=-99,elv=-60,role_add_hurt=0.00,mon_add_hurt=40.00};
get_lv_hurt(9,_Lv) when _Lv >= -59, _Lv =< -50 ->
	#mon_type_lv_hurt{mon_type=9,blv=-59,elv=-50,role_add_hurt=0.00,mon_add_hurt=30.00};
get_lv_hurt(9,_Lv) when _Lv >= -49, _Lv =< -40 ->
	#mon_type_lv_hurt{mon_type=9,blv=-49,elv=-40,role_add_hurt=0.00,mon_add_hurt=20.00};
get_lv_hurt(9,_Lv) when _Lv >= -39, _Lv =< -35 ->
	#mon_type_lv_hurt{mon_type=9,blv=-39,elv=-35,role_add_hurt=0.00,mon_add_hurt=15.00};
get_lv_hurt(9,_Lv) when _Lv >= -34, _Lv =< -30 ->
	#mon_type_lv_hurt{mon_type=9,blv=-34,elv=-30,role_add_hurt=0.00,mon_add_hurt=10.00};
get_lv_hurt(9,_Lv) when _Lv >= -29, _Lv =< -25 ->
	#mon_type_lv_hurt{mon_type=9,blv=-29,elv=-25,role_add_hurt=0.00,mon_add_hurt=5.00};
get_lv_hurt(9,_Lv) when _Lv >= -24, _Lv =< -20 ->
	#mon_type_lv_hurt{mon_type=9,blv=-24,elv=-20,role_add_hurt=0.00,mon_add_hurt=2.00};
get_lv_hurt(9,_Lv) when _Lv >= -19, _Lv =< -15 ->
	#mon_type_lv_hurt{mon_type=9,blv=-19,elv=-15,role_add_hurt=0.00,mon_add_hurt=1.00};
get_lv_hurt(9,_Lv) when _Lv >= -14, _Lv =< -10 ->
	#mon_type_lv_hurt{mon_type=9,blv=-14,elv=-10,role_add_hurt=0.00,mon_add_hurt=0.50};
get_lv_hurt(9,_Lv) when _Lv >= -9, _Lv =< -5 ->
	#mon_type_lv_hurt{mon_type=9,blv=-9,elv=-5,role_add_hurt=0.00,mon_add_hurt=0.20};
get_lv_hurt(9,_Lv) when _Lv >= -1, _Lv =< 0 ->
	#mon_type_lv_hurt{mon_type=9,blv=-1,elv=0,role_add_hurt=0.00,mon_add_hurt=0.00};
get_lv_hurt(9,_Lv) when _Lv >= 1, _Lv =< 999 ->
	#mon_type_lv_hurt{mon_type=9,blv=1,elv=999,role_add_hurt=0.00,mon_add_hurt=0.00};
get_lv_hurt(_Mon_type,_Lv) ->
    [].

