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- -define(SQL_DRUMRANK_GET, <<"SELECT `drumid`,`zone`,`rid`,`name`,`gname`,`server_id`,`platform`,`server_num`,`rank`,`vip`,`power`,`career` FROM `drumwar_rank`">>).
- -define(SQL_DRUMRANK_DEL, <<"DELETE FROM drumwar_rank where `drumid`=~p">>).
- -define(SQL_DRUMWAR_RANK_BATCH, <<"REPLACE INTO drumwar_rank (drumid,zone,rid,name,gname,server_id,platform,server_num,rank,vip,power,career) VALUES ~ts">>).
-
- -define(SQL_DRUMWAR_SIGN_BATCH, <<"REPLACE INTO drumwar_sign (rid,server_id,platform,server_num,drumid,name,picturev,turn,lv,career,power) VALUES (~p,~p,'~ts',~p,~p,'~ts',~p,~p,~p,~p,~p)">>).
- -define(SQL_DRUMSIGN_GET, <<"SELECT `rid`,`server_id`,`platform`,`server_num`,`drumid`,`name`,`picturev`,`turn`,`lv`,`career`,`power` FROM `drumwar_sign`">>).
-
- -define(SQL_DRUM_GET, <<"SELECT `drumid`,`one`,`zone`,`action`,`deal`,`choice`,`pay_time` FROM `role_drum` where rid=~p">>).
- -define(SQL_DRUM_INSERT,<<"REPLACE INTO role_drum (`rid`,`drumid`,`one`,`zone`,`action`,`deal`,`choice`,`pay_time`) VALUES (~p,~p,~p,~p,~p,~p,'~ts',~p)">>).
- -define(SQL_DRUM_UPDATE, <<"UPDATE role_drum SET one=~p,action=13 where rid=~p">>).
-
-
- -define(SQL_DRUMRANK_RESULT_GET, <<"SELECT `zone`,`act`,`group`,`server_id`,`platform`,`server_num`,`rid`,`name`,`picturev`,`lv`,`career`,`pow` FROM `drumwar_result`">>).
- -define(SQL_DRUMWAR_RESULT_INTERT, <<"INSERT INTO `drumwar_result` (`zone`,`act`,`group`,`server_id`,`platform`,`server_num`,`rid`,`name`,`picturev`,`lv`,`career`,`pow`) VALUES (~p,~p,~p,~p,'~ts',~p,~p,'~ts',~p,~p,~p,~p)">>).
-
- -define(DRUMLV, 1). %%比赛等级
- -define(CHOOSELV, 2). %%竞猜等级
- -define(DRUMITEM, 3). %%门票id
- -define(READY_SCENE, 4).
- -define(WAR_SCENE, 5).
- -define(READY_LOCATION, 6).
- -define(REVIVE_LOCATION, 7).
- -define(DRUM_SKILLS, 8).
- -define(LUCKY_NUM, 9). %%每个战区幸运奖
- -define(LEFT_POS, 10).
- -define(RIGHT_POS, 11).
- -define(SKILL_COST, 12).
- -define(SKILL_CD, 13).
- -define(LIVE_BUY_COST, 15).
- -define(OPEN_DAY, 16).
- -define(LIMIT_NUM, 19).%%所需最低人数
-
- -define(WAR_MAX,2048). %%核准参与人数
- -define(WAR_LIMIT,64). %%最少参加人数
-
- -define(LEGEND_TYPE, 1). %%传奇等级
- -define(NOT_LEGEND_TYPE, 0). %%不是传奇等级
-
- -define(IDLE, 0).
- -define(SIGN, 1).
- -define(READY, 2).
- -define(SEAWAR, 3).
- -define(RANKWAR, 4).
- -define(CLOSE, 5).
-
- -define(BUYMAX,3). %%购买上限
- -define(BUYPRICE,20). %%购买单价
-
- -define(TYPE_SEA_START, 1). %%海选赛开始倒计时
- -define(TYPE_FIGHT_START, 2). %%战场开始倒计时
- -define(TYPE_FIGHT_ENTER, 3). %%进入战场倒计时
- -define(TYPE_FIGHT, 4). %%打斗开始倒计时
- -define(TYPE_SUCCESS, 5). %%成功晋级倒计时
- -define(TYPE_RANK_START, 6). %%排位赛开始倒计时
- -define(TYPE_FIGHT_END, 7). %%打斗结束倒计时
-
- % -define(SKILL_CD, 20).
-
- %%日志类型
- -define(LOG_WIN, 1). %% 胜利
- -define(LOG_LOSE, 2). %% 负
- -define(LOG_EMPTY, 3). %% 轮空
- -define(LOG_TIMEOUT, 4). %% 超时
- -define(LOG_LOGOUT, 5). %% 离线
-
- %%擂台赛管理进程
- -record(drumwar_mgr,{
- state = 0, %%当前状态
- action = 0, %%当前场次
- ref = 0, %%当前状态定时器
- signs = [], %%所有报名玩家
- zones = [], %%战区划分
- mons = [], %%假人Ai集合
- history= [], %%战报集合 十期
- etime = 0, %%截止时间
- sub_time = 0, %%阶段结束时间
- sub_state = 0, %%阶段类型:1海选开始倒计时;2入战斗场倒计时;3打斗开始倒计时;4成功晋级倒计时;5争霸战开始倒计时;
- ctime = 0, %%竞猜截止时间
- cstate = 0, %%是否竞猜时段0否1是
- choose = [], %%竞猜数据[{战区,[{场次,[UidA,UidB]}]}]
- choice = [], %%竞猜结果数据
- ready_out = [], %%战力退出2048后,[玩家id],(做提示用)
- tip_info = {0, 0} %%场次更新信息 {更新状态(1:场次倒计时;2:海选转场16强), 结束时间戳}
- }).
-
-
- %%战区信息
- -record(zone_base, {
- id = 0, %%战区号
- seeds = [], %%该区种子选手
- wins = [] %%胜场玩家
- }).
-
- %%擂台玩家
- -record(drum_role, {
- rid = 0 %%玩家ID
- ,sid = 0 %%Sid 发消息用
- ,zid = 0 %%所在战区
- ,group = 0 %%所在分组 就是房间号
- ,action = 1 %%当前场次
- ,server_id = 0
- ,platform = [] %%平台
- ,server_num = 0 %%
- ,node = none %%所在节点
- ,figure = undefined
- ,live = 1 %%命数 默认1
- ,online = 0 %%1表示在线 在准备区
- ,power = 0 %%战力
- ,win = 0 %%胜场
- ,lose = 0 %%负场
- ,rank = 0 %%排位赛排次
- ,pos = 0 %%标识站位 0左1右
- ,ai = 0 %%标识对手是否机器人0不是1是(在排位赛表示轮空)
- ,ruid = 0 %%对手Uid
- ,one = 0 %%1标识该区No.1
- ,scene = 0 %%进入活动的场景id
- ,calc_type = 0 %%当轮是否结算
- }).
-
- -record(rank_role,{
- drum = 0,
- zone = 0,
- rid = 0,
- name = "",
- gname = "",
- server_id = 0, %%
- platform = "",
- servernum = 0,
- rank = 0,
- vip = 0,
- career = 0,
- power= 0
- }).
-
- %%进活动前信息
- -record(out, {
- scene = 0,
- pool_id = 0,
- copy_id = 0,
- x = 0,
- y = 0
- }).
-
- -record(role_drum, {
- drumid = 0,
- one = 0,
- zone = 0,
- action = 0,
- deal = 0, %%有效截止时间 逾期清除
- choice = [], %%竞猜列表
- time = 0,
- out = #out{}
- }).
-
- %%假人记录
- -record(base_mon,{
- id = 0,
- zone = 0,
- act = 0,
- min_lv = 0,
- max_lv = 0,
- mon_lv = 0, % 假人等级
- ratio = 0,
- power = []
- }).
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