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- %%%-------------------------------------------------------------------
- %%% @author liushl
- %%% @doc
- %%% 装备物品cell = 100*套+装备位置
- %%%
- %%%
- %%% @end
- %%%-------------------------------------------------------------------
- -author("liushl").
-
- -define(EQUIPMENT_STAR_RISE_RATIO, 9500).
-
- %% 装备物品cell
- -define(EQUIPMENT_CELL(Series, EquipmentPos), (Series * 100 + EquipmentPos)).
- %% 根据装备cell获得装备套数series
- -define(EQUIPMENT_SERIES(Cell), (Cell div 100)).
-
- %% 装备类型
- -define(EQUIPMENT_WEAPON, 1). % 武器
- -define(EQUIPMENT_HEAD, 2). % 头盔
- -define(EQUIPMENT_BODY, 3). % 身甲
- -define(EQUIPMENT_CLOAK, 4). % 披风
- -define(EQUIPMENT_HANDS, 5). % 手甲***
- -define(EQUIPMENT_PANTS, 6). % 护胫
- -define(EQUIPMENT_FEET, 7). % 靴子
- -define(EQUIPMENT_NECKLACE, 8). % 项链
- -define(EQUIPMENT_RINGS, 9). % 戒指
- -define(EQUIPMENT_EARRINGS, 10). % 耳环
- -define(EQUIPMENT_GUARD, 11). % 守护
-
- %% 普通装备:7件
- -define(EQUIPMENT_NORMAL, [?EQUIPMENT_WEAPON, ?EQUIPMENT_HEAD, ?EQUIPMENT_BODY,
- ?EQUIPMENT_CLOAK, ?EQUIPMENT_HANDS, ?EQUIPMENT_PANTS, ?EQUIPMENT_FEET]).
- %% 项链/戒指/耳环组成首饰
- -define(EQUIPMENT_JEWELRY, [?EQUIPMENT_NECKLACE, ?EQUIPMENT_EARRINGS, ?EQUIPMENT_RINGS]).
- %% 首饰和守护组成特殊装备
- -define(EQUIPMENT_SPECIAL, [?EQUIPMENT_GUARD|?EQUIPMENT_JEWELRY]).
-
- -define(EQUIPMENT_KIND_NORMAL, 1). %% 装备类型:武器和防具
- -define(EQUIPMENT_KIND_JEWELRY, 2). %% 装备类型:首饰
- -define(EQUIPMENT_KIND_GUARD, 3). %% 装备类型:守护
- %% -----------------------------------------------------------------
- %% @doc 计算属性加成时,装备分类
- %% 防具构成
- -define(EQUIPMENT_ATTR_PROTECTION, [?EQUIPMENT_HEAD, ?EQUIPMENT_BODY, ?EQUIPMENT_CLOAK, ?EQUIPMENT_PANTS, ?EQUIPMENT_FEET]).
- %% 饰品构成
- -define(EQUIPMENT_ATTR_JEWELRY, [?EQUIPMENT_HANDS, ?EQUIPMENT_NECKLACE, ?EQUIPMENT_EARRINGS, ?EQUIPMENT_RINGS]).
- %% 武器构成不变
- %% -----------------------------------------------------------------
- -define(GEM_TYPE_ATT, 1). % 攻击宝石
- -define(GEM_TYPE_DEF, 2). % 防御宝石
- -define(GEM_TYPE_HP, 3). % 血量宝石
- %% 装备宝石操作
- -define(EQUIPMENT_GEM_OP_INLAY, 1). %% 镶嵌
- -define(EQUIPMENT_GEM_OP_UNLOAD, 2). %% 卸下
- -define(EQUIPMENT_GEM_OP_UPGRADE, 3). %% 升级
- -define(EQUIPMENT_GEM_OP_AUTO, 4). %% 一键操作
- %% 击杀BOSS
- -define(EQUIPMENT_KILL_DESERTED_BOSS, 1). %% 星域幻魔
- -define(EQUIPMENT_KILL_PERSONAL_BOSS, 2). %% 个人BOSS
- -define(EQUIPMENT_KILL_REWARD_BOSS, 3). %% 赏金BOSS
- -define(EQUIPMENT_KILL_HOME_BOSS, 4). %% 幻魔之家
-
- %% 计数器
- -define(EQUIPMENT_HELP_SP_ATTR, 1). %% 每日协助增加sp属性经验次数
- -define(EQUIPMENT_HOME_BOSS_KILL, 2). %% 每日击杀幻魔之家增加经验次数
- %% 玩家装备数据
- -record(equipment, {
- equipment_series = #{} %% 不跟随装备#{套数 => #{位置 => #equipment_series{}}}
- , gems_suit = [] %% 宝石套装信息:[{series, lv}]
- , stars = 0 %% 当前激活的星级数
- , stars_info = [] %% 星级套装激活节点选择[{节点,选择}]
- , unlock_series = 1 %% 当前解锁的套数
- , total_power = 0 %% 总战力
- , attr = [] %% 总属性
- , skills = [] %% 技能
- , extra_power = 0 %% 装备系统战力
-
- , equipment_collect = [] %% 装备收集情况
- , equipment_collect_attr = [] %% 收集系统属性
- , empower_attr = [] %% 器灵总属性
-
- , follow_guard = 0 %% 跟随的守护
- }).
-
- %% 装备套数位置信息
- -record(equipment_series, {
- series = 0 %% 套数
- , pos = 0 %% 装备位置
- , gems = [] %% 镶嵌的宝石##[{类型,宝石id}]
- , empower = 0 %% 器灵等级
- , sp_lv = 1 %% 可成长属性等级
- , sp_exp = 0 %% 可成长属性经验
- }).
-
- %% 装备收集
- -record(equipment_collect, {
- key = {0, 0}, %% key {series, color}
- series = 0, %% 代数
- color = 0, %% 品质
- active = 0, %% 激活进度
- collect = [] %% 收集情况 [部位]
- }).
- %%---------------------------------------------------------------------
- %% 数据库
- %%---------------------------------------------------------------------
- %% 查询装备基础通用信息
- -define(SQL_GET_EQUIPMENT_INFO, <<"SELECT stars,stars_info,series,follow_guard,gems_suit FROM equipment WHERE role_id=~p">>).
- %% 查询装备套数位置信息
- -define(SQL_GET_EQUIPMENT_SERIES, <<"SELECT series,pos,gems,empower_lv,sp_lv,sp_exp FROM equipment_series WHERE role_id=~p">>).
- %% 更新装备基础通用信息
- -define(SQL_UPDATE_EQUIPMENT, <<"REPLACE INTO equipment(role_id,stars,stars_info,series,follow_guard,gems_suit) VALUES(~p,~p,~ts,~p,~p,~ts)">>).
- %% 更新装备套数位置信息
- -define(SQL_UPDATE_EQUIPMENT_SERIES, <<"REPLACE INTO equipment_series(role_id,series,pos,gems,empower_lv,sp_lv,sp_exp) VALUES(~p,~p,~p,~ts,~p,~p,~p)">>).
- %% 批量更新装备套数位置信息
- -define(SQL_UPDATE_EQUIPMENT_SERIES_BATCH, <<"REPLACE INTO equipment_series(role_id,series,pos,gems,empower_lv,sp_lv,sp_exp) VALUES ~ts">>).
- %%---------------------------------------------------------------------
- %% 配置
- %%---------------------------------------------------------------------
- -record(base_equipment, {
- goods_id = 0,
- name = <<>>,
- series = 0, %% 套数
- color = 0, %% 品质
- career = [], %% 职业限制
- equip_type = 0, %% 装备类型
- lv = 0, %% 穿戴等级
- suit = [], %% 套装类型,一个装备可能参与多个套装
- base_attr = [], %% 基础属性
- great_attr_list = [], %% 高级属性
- great_num = 0, %% 卓越属性数量
- great_attr_star = [], %% 星级卓越属性
- great_attr_normal = [], %% 普通卓越属性
- devour_exp = 0 %% 吞噬经验
- }).
-
- -record(base_equipment_strength, {
- series = 0,
- equip_type = 0,
- lv = 0,
- cost = [],
- attr = [],
- ratio = 0,
- fail_add_ratio = 0
- }).
-
- -record(base_equipment_great, {
- series = 0,
- equip_type = 0,
- up_num = 0,
- cost = [],
- attr = [],
- great_attr = [],
- rare = 0,
- great_attr_list = [],
- ratio = 0
- }).
-
- -record(base_equipment_carve, {
- goods_id = 0,
- name = <<>>,
- color = 0,
- equip_type = 0,
- skill_battle = [],
- skill_normal = [],
- attr = [],
- weight = 0,
- desc = <<>>
- }).
-
- -record(base_equipment_gems, {
- goods_id = 0,
- name = <<>>,
- type = 0,
- lv = 0,
- attr = []
- }).
-
- -record(base_equipment_empower, {
- series = 0, %% 代数
- pos = 0, %% 装备位置
- lv = 0, %% 等级
- cost = [], %% 消耗
- attr = [], %% 属性
- condition = [] %% 升级条件 {equip_color,4} 装备品质
- %% {all_series_lv,3,1} 前3代装备全部达到1级
- }).
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