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- %% ---------------------------------------------------------------------------
- %% @doc game.hrl
-
- %% @author hjh
- %% @email hejiahua@163.com
- %% @since 2017-01-13
- %% @deprecated 游戏基础相关
- %% ---------------------------------------------------------------------------
-
- %% ----------------------------------------------------
- %% 设置
- %% ----------------------------------------------------
-
- % 设置
- -record(setting, {
- key = undefined % {Type, Subtype}
- , type = 0 % 大类
- , subtype = 0 % 小类
- , is_open = 0 % 1开启;0关闭
- }).
-
- -record(status_setting, {
- setting_map = maps:new() % Key:#setting.key Value:#setting{}
- }).
-
- -define(sql_player_setting_select, <<"SELECT `type`, `subtype`, is_open FROM player_setting WHERE id = ~p">>).
- -define(sql_player_setting_replace, <<"REPLACE INTO player_setting(id, `type`, `subtype`, is_open) VALUES(~p, ~p, ~p, ~p)">>).
-
- -define(sql_client_event_select, <<"SELECT `event_id`, `state` FROM client_event_data WHERE role_id = ~p">>).
- -define(sql_client_event_replace, <<"REPLACE INTO client_event_data(`role_id`, `event_id`, `state`) VALUES(~p, ~p, ~p)">>).
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