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- %%%--------------------------------------
- %%% @Author : zmh
- %%% @Created : 2019.11.11
- %%% @Description: 进阶系统
- %%%--------------------------------------
-
- -define(FHORSE, 1). %座驾 1
- -define(FWING, 2). %炫翼 2
- -define(FPEARL, 3). %宝具 3
- -define(FWEAPON,4). %武器 4
-
- -define(FJARVIS,5). %AI娘 5
- -define(FGUN, 6). %磁炮 6
- -define(FCLOUD, 7). %星翼 7
- -define(FARMOUR,8). %幻甲 8
-
- %% 强进阶系统
- -define(GRADE_FOSTER, [
- ?FHORSE, ?FWING, ?FPEARL, ?FWEAPON
- ]).
-
- %% 所有进阶系统
- -define(ALL_FOSTER, [
- ?FHORSE, ?FWING, ?FPEARL, ?FWEAPON
- ,?FJARVIS, ?FGUN, ?FCLOUD, ?FARMOUR
- ]).
-
- %% 弱进阶升级材料种类
- -define(PRIMARY_TYPE, 1). %% 初级
- -define(MIDDLE_TYPE, 2). %% 中级
- -define(SENIOR_TYPE, 3). %% 高级
- -define(MATERIAL_ALL_TYPE, [1,2,3]).
-
- -define(CLEAR_TIME,86400). %%清理时间
-
-
- -define(FJARVIS_SKILL,205000).
- -define(FPEARL_SKILL, 203000).
-
- %% 进阶系统数据结构
- -record(role_foster, {
- attr = [], %%总属性汇总
- fosters = [] %%系统汇总
- }).
-
- -record(cell_foster, {
- type = 0, %%子类型
- grade = 0, %%阶(强进阶系统使用)
- star = 0, %%星(强进阶系统使用)
- lv = 0, %%等级(弱进阶系统使用)
- exp = 0, %%祝福值
- clear = 0, %%是否清零0否
- display = 0, %%当前幻化
- state = 0, %%坐骑专用 骑乘状态
- lowcore = 0, %%低级核心
- highcore = 0, %%高级核心
- core_ext = [], %% 其他高级核心 [{2,Num},{3,Num1}]
- click = 0, %%临时点击
- etime = 0, %%有效时间clear为1时有效 重置后根据clear状态再加24H
- skills = [], %%技能列表{孔位,等级,技能ID}
- base_skill = 0, %%基础技能
- equips = [], %%装备[#grade_equip{}]
- combat = 0, %%战力
- attrs = [], %% 属性汇总(进阶/等级+装备+核心+皮肤)
- equip_attr = [], %%装备属性汇总
- skill_attr = [] %%技能属性汇总
- ,skin_list = [] %% 弱进阶皮肤
- ,display_skin = {} %% 弱进阶幻化皮肤{skin_id, star}
- }).
-
- %% @doc 强进阶珍宝 @end
- %% 珍宝汇总
- -record(role_foster_skin, {
- attr = [], %%总属性
- fosters = [] %%皮肤汇总
- }).
-
- %% 强进阶单个类型珍宝
- -record(cell_foster_skin, {
- type = 0,
- attrs = [],
- combat = 0,
- skills = [],
- skins = [],
- display = {0,0}
- }).
-
- %% 强进阶单个珍宝数据
- -record(cell_skin, {
- id = 0,
- star = 0,
- display = 0 %%幻化星 0未幻化
- }).
-
- %% @doc 强进阶装备 @end
- -record(grade_equip,{
- grade = 0, %%标识第几阶的
- equips = [], %%装备数据#foster_equip{}
- assist = 0 %%0未解锁|1已解锁未激活|2已激活
-
- }).
-
- -record(foster_equip, {
- pos = 0,
- uid = 0, %%弃用
- gtype = 0,
- color = 0,
- lv = 0,
- exp = 0
- }).
-
-
- %% @doc 弱进阶皮肤 @end
- %% 弱进阶单个皮肤数据
- -record(sub_cell_foster_skin, {
- skin_id = 0, %% 皮肤Id
- star = 0, %% 星级
- display_star = 0 %% 幻化的星级
- }).
-
- %% -------------------------------------------------------------------------------------
- %% @doc 配置数据结构 @end
- %% 进阶配置
- -record(base_foster, {
- type = 0,
- grade = 0,
- name = 0,
- next_grade = 0, %%下一阶
- star = 0,
- next_star = 0, %%下一星级
- attrs = [], %%阶属性
- tem_attrs = [], %%临时属性
- cost = [], %%操作消耗
- max = 0, %%当前阶上限
- min = 0, %%保底值
- clear = 0, %%是否清零
- rate = 0, %%跳阶概率(需满足保底值)
- award = [], %%进阶获赠
- is_tv = 0,
- resource = 0 %%外观资源
- }).
-
- %%技能
- -record(base_foster_skill, {
- type = 0,
- pos = 0,
- lv = 0,
- next_lv = 0,
- skillid = 0,
- limit = 0,
- cost = []
- }).
-
-
- %%核心
- -record(base_foster_core, {
- type = 0, %%系统
- kind = 0, %%0初级1高级
- con = 0, %%开放条件
- cost = [], %%消耗
- ext = 0, %%增幅
- max = [] %%操作上限
- }).
-
-
- %%珍宝
- -record(base_foster_skin, {
- type = 0, %%系统
- id = 0, %%外观ID
- star = 0, %%星级
- name = "", %名字
- next_star = 0, %%下一星
- cost = [], %%消耗
- attrs = [],
- active = [], %%激活
- model = 0,
- skills = [] %%技能汇总
- }).
-
-
- %%装备
- -record(equip_conf, {
- id = 0,
- type = 0,
- name = "",
- pos = 0,
- color = 0,
- exp = 0 %%吞噬获得
- }).
-
-
- %%装备升级
- -record(equip_lv_conf, {
- type = 0,
- pos = 0,
- color = 0,
- lv = 0,
- next = 0, %%下一个等级
- need = 0, %%满级消耗
- attrs = [],
- total = 0 %%累积消耗
- }).
-
- %% 装备助战要求
- -record (base_foster_equip_assist, {
- type = 0, %% 系统
- grade = 0, %% 阶位
- color = 0, %% 品质
- num = 0 %% 数量
- }).
-
-
-
- % %%装备
- % -record(equip_base, {
- % type = 0,
- % pos = 0,
- % des = "",
- % limit = 0,
- % attrs = [],
- % eattrs = []
- % }).
-
- %% 弱进阶系统升级表
- -record(base_foster_sub, {
- type = 0, %% 系统
- lv = 0, %% 等级
- need_exp = 0, %% 所需经验
- attr_list = [], %% 属性列表
- next_attr = [] %% 下级属性
- }).
-
- %% 弱进阶系统升级材料表
- -record(base_foster_sub_material, {
- type = 0, %% 系统
- primary_material = [], %% 低级材料
- middle_material = [], %% 终极材料
- senior_material = [] %% 高级材料
- }).
-
- %% 弱进阶系统皮肤表
- -record(base_foster_sub_skin, {
- type = 0, %% 系统
- skin_id = 0, %% 皮肤Id
- star = 0, %% 星级
- name = "" %% 名称
- ,next_star = 0 %% 下一星级
- ,cost_material = [] %% 消耗道具
- ,attr_list = [] %% 属性
- ,sequence = 0 %% 排序
- ,model_id = 0 %% 模型Id
- }).
-
- -define(SQL_PLAYER_FOSTER_GET, <<"SELECT `type`, `grade`,`star`,`lv`,`exp`,`click`,`clear`,`display`,`isride`,`lowcore`,`highcore`,`core_ext`,`etime`,`skills` FROM `player_foster` WHERE rid=~p">>).
- -define(SQL_PLAYER_FOSTER_INSERT,<<"REPLACE INTO `player_foster` (`rid`,`type`,`grade`,`star`,`lv`,`exp`,`click`,`clear`,`display`,`isride`,`lowcore`,`highcore`,`core_ext`,`etime`,`skills`) VALUES (~p,~p,~p,~p,~p,~p,~p,~p,~p,~p,~p,~p,'~ts',~p,'~ts')">>).
-
- -define(SQL_PLAYER_FOSTER_EQUIP_GET,<<"SELECT `grade`,`equips`,`assist` FROM `player_foster_equip` WHERE rid = ~p and type=~p">>).
- -define(SQL_PLAYER_FOSTER_EQUIP_INT,<<"REPLACE INTO `player_foster_equip` (`rid`,`type`,`grade`,`equips`,`assist`) VALUES (~p,~p,~p,'~ts',~p)">>).
- -define(SQL_PLAYER_FOSTER_EQUIP_BATCH,"REPLACE INTO `player_foster_equip` (`rid`,`type`,`grade`,`equips`,`assist`) VALUES ~ts").
-
- -define(SQL_UPDATE_FOSTER_CORE, <<"UPDATE `player_foster` SET `lowcore`= ~p,`highcore`=~p, `core_ext`='~ts' WHERE `rid` = ~p and `type`=~p">>).
-
- -define(SQL_UPDATE_FOSTER_SKILL,<<"UPDATE `player_foster` SET `skills`= '~ts' WHERE `rid` = ~p and `type`=~p">>).
-
- -define(SQL_UPDATE_FOSTER_DISPLAY, <<"UPDATE `player_foster` SET `display`=~p WHERE `rid` = ~p and `type`=~p">>).
-
- -define(SQL_UPDATE_FOSTER_HORSE, <<"UPDATE `player_foster` SET `isride`= ~p WHERE `rid` = ~p and `type`=~p">>).
-
- -define(SQL_PLAYER_FOSTER_SKIN_GET, <<"SELECT `type`, `id`,`star`,`display` FROM `player_foster_skin` WHERE rid=~p">>).
- -define(SQL_UPDATE_FOSTER_SKIN, <<"REPLACE INTO `player_foster_skin` (`rid`,`type`,`id`,`star`,`display`) VALUES (~p,~p,~p,~p,~p)">>).
-
- -define(SQL_PLAYER_FOSTER_LV_GET, <<"SELECT `lv` FROM player_foster WHERE rid = ~p and type = ~p">>).
- -define (SQL_UPDATE_FOSTER_EQUIP_ASSIST, <<"UPDATE `player_foster_equip` SET `assist` = ~p WHERE `rid` = ~p and `type` = ~p and `grade` = ~p">>).
-
- %% 弱进阶皮肤
- -define(SQL_PLAYER_SUB_FOSTER_SKIN_INSERT, <<"REPLACE INTO `player_sub_foster_skin` (`role_id`,`type`,`skin_id`,`star`,`display_star`) VALUES (~p,~p,~p,~p,~p)">>).
- -define(SQL_PLAYER_SUB_FOSTER_SKIN_SELECT, <<"SELECT `skin_id`,`star`,`display_star` FROM `player_sub_foster_skin` WHERE role_id=~p and `type` = ~p">>).
- -define(SQL_PLAYER_SUB_FOSTER_SKIN_UPDATE, <<"UPDATE player_sub_foster_skin set `display_star` = 0 WHERE `role_id` = ~p and `type` = ~p">>).
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