-- ljy DROP TABLE IF EXISTS `dance`; CREATE TABLE `dance` ( `role_id` bigint(20) NOT NULL COMMENT '玩家id', `is_rand` tinyint(2) NOT NULL COMMENT '是否随机舞蹈', `dance_id` int(11) NOT NULL COMMENT '选中的舞蹈动作id', `dance_list` varchar(511) CHARACTER SET utf8 COLLATE utf8_general_ci NOT NULL DEFAULT '[]' COMMENT '已激活的舞蹈id', PRIMARY KEY (`role_id`) USING BTREE ) ENGINE = InnoDB CHARACTER SET = utf8 COLLATE = utf8_general_ci COMMENT = '舞姿' ROW_FORMAT = Dynamic; -- 弹珠抽奖调整 -- huangyongxing ALTER TABLE `role_pellet_draw` ADD COLUMN `draw_subtype` smallint(5) UNSIGNED NOT NULL DEFAULT 0 COMMENT '上次抽奖的活动类型' AFTER `draw_time`, ADD COLUMN `draw_key` varchar(10) NOT NULL DEFAULT '' COMMENT '上次抽奖的key' AFTER `draw_subtype`, ADD COLUMN `draw_over` int(10) UNSIGNED NOT NULL DEFAULT 0 COMMENT '上次抽奖的时间' AFTER `draw_key`; -- 弹珠抽奖日志 ALTER TABLE `log_pellet_draw` ADD COLUMN `vaild` tinyint(1) UNSIGNED NOT NULL DEFAULT 1 COMMENT '抽奖是否通过校验(仅限抽奖)' AFTER `vip`, ADD COLUMN `draw_grade` tinyint(1) UNSIGNED NOT NULL DEFAULT 0 COMMENT '抽中的品质(仅限抽奖)' AFTER `vaild`, ADD COLUMN `draw_time` int(11) UNSIGNED NOT NULL DEFAULT 0 COMMENT '开始抽奖时间(仅限抽奖)' AFTER `draw_grade`, MODIFY COLUMN `time` int(11) UNSIGNED NOT NULL DEFAULT 0 COMMENT '获取奖励的时间' AFTER `draw_time`;