%% --------------------------------------------------------------------------- %% @doc game.hrl %% @author hjh %% @email hejiahua@163.com %% @since 2017-01-13 %% @deprecated 游戏基础相关 %% --------------------------------------------------------------------------- %% ---------------------------------------------------- %% 设置 %% ---------------------------------------------------- % 设置 -record(setting, { key = undefined % {Type, Subtype} , type = 0 % 大类 , subtype = 0 % 小类 , is_open = 0 % 1开启;0关闭 }). -record(status_setting, { setting_map = maps:new() % Key:#setting.key Value:#setting{} }). -define(sql_player_setting_select, <<"SELECT `type`, `subtype`, is_open FROM player_setting WHERE id = ~p">>). -define(sql_player_setting_replace, <<"REPLACE INTO player_setting(id, `type`, `subtype`, is_open) VALUES(~p, ~p, ~p, ~p)">>). -define(sql_client_event_select, <<"SELECT `event_id`, `state` FROM client_event_data WHERE role_id = ~p">>). -define(sql_client_event_replace, <<"REPLACE INTO client_event_data(`role_id`, `event_id`, `state`) VALUES(~p, ~p, ~p)">>).