%% --------------------------------------------------------------------------- %% @doc 星辰系统头文件. %% @author zmh %% @since 20200816 %% --------------------------------------------------------------------------- %%相关数据 -define(SQL_GALAXY_GET, <<"SELECT `pos_list`,`skin`,`display`,`refresh_time`,`refresh_times`,`item_list` FROM `role_galaxy` WHERE `rid` = ~p">>). -define(SQL_GALAXY_SAVE, <<"REPLACE INTO `role_galaxy` (`rid`,`pos_list`,`skin`,`display`,`refresh_time`,`refresh_times`,`item_list`) VALUES ( ~p, '~ts',~p, ~p,~p,~p,'~ts')">>). -define(SQL_GALAXY_SKIN_GET, <<"SELECT `skin`,`star` FROM `role_galaxy_skin` WHERE `rid` = ~p">>). -define(SQL_GALAXY_SKIN_REPLACE, <<"REPLACE INTO role_galaxy_skin (`rid`, `skin`, `star`) VALUES (~p, ~p, ~p)">>). -define(SQL_GALAXY_SKIN_UPDATE, <<"UPDATE `role_galaxy` SET `skin`= ~p WHERE `rid` = ~p">>). -define(SQL_GALAXY_COLLECT_GET, <<"SELECT `type`,`subtype`,`gain`,`state` FROM `player_galaxy` WHERE `rid`=~p ">>). -define(SQL_GALAXY_COLLECT_REPLACE, <<"REPLACE INTO `player_galaxy` (`rid`,`type`,`subtype`,`gain`,`state`) VALUES (~p, ~p, ~p,'~ts',~p)">>). -define(SQL_GALAXY_DISPLAY_UPDATE, <<"UPDATE `role_galaxy` SET `display`= ~p WHERE `rid` = ~p">>). -define(POS_OPEN, 1). %% 星辰上阵槽位已开 -define(POS_NOT_OPEN, 0). %% 星辰上阵槽位没开 -define(MAIN_GALAXY, 0). %% 阵位星辰 -define(MINOR_GALAXY, 1). %% 星位星辰 %% 星辰系统数据 -record(role_galaxy, { power = 0 ,attrs = [] %% 星辰属性汇总 ,skill_list = [] %% 技能列表[{SkillId, Lev}] ,skin_skills= [] ,pos_list = [] %% 槽位开启信息 ,work_galaxy = [] %% 运转中的星辰 整理好给figure ,display = 0 %% 幻化星辰(星辰自身显化状态1显) ,skin = 0 %% 幻化皮肤 ,skin_list = [] %% 皮肤列表[#galaxy_skin{}] ,skin_attr = [] %% 已激活皮肤属性列表 ,collects = [] %% 收集 %% -------------------------下面字段是市场相关数据 ,refresh_time = 0 %% 刷新时间戳 ,refresh_times = 0 %% 刷新次数 ,item_list = [] %% 市场物品列表[#fs_item{}] ,save_items = 0 %% 下线市场物品列表是否需要保存到数据库:1需要0不需要 }). %% 星辰配置 -record(base_galaxy, { id = 0 %% Id ,type = 0 %% 星群 ,subtype = 0 %% 星团 ,color = 0 %% 品质 ,attrs = [] %% 属性列表 ,skill = 0 %% 固定天赋技能 ,rand_skills = [] %% 随机天赋技能 ,skill_max = 0 %% 随机天赋技能数量 ,resolve = [] %% 分解回收返还材料 }). %% 星辰等级配置 -record(base_galaxy_lv, { color = 0 %% 品质 ,lv = 0 %% 等级 ,cost = [] %% 升级消耗 ,attrs = [] %% 属性 ,broken= 0 %% 是否突破 ,next_lv = 0 %% 下一级 }). %% 星辰槽位 -record(base_galaxy_pos, { id = 0, type = 0, %%0阵位1星位 own = 0, %%上级槽位 cost = [] %%开启开销 }). %% 星辰技能数据 -record(f_s, { pos = 0 %% 技能槽位Id ,skill_id = 0 %% 技能Id ,lev = 0 %% 技能等级 ,is_settled = 0 %% 是否为固定技能-1是0不是 }). %% 星辰技能配置 -record(base_galaxy_skill, { id = 0 %% 技能Id ,lv = 0 %% 技能等级 ,cost = [] %% 学习消耗 ,item = 0 ,color = 0 ,is_repeate = 0 %%是否可重复 }). %% 皮肤配置 -record(base_galaxy_skin, { id = 0 %% 皮肤Id ,star = 0 %% 星数 ,next = 0 %% 下一星数 ,skill = 0 %% 激活技能 ,attrs = [] %% 属性 ,costs = [] %% 消耗道具 ,name = <<>> %% 名称 ,model = 0 %% 形象Id }). %%皮肤 -record(galaxy_skin, { skin = 0 %% 皮肤Id ,star = 0 %% 星级 }). %% 刷新配置 -record(galaxy_shop_item, { id = 0 %% 唯一Id ,pos = 0 %% 槽位Id ,award = [] %% 物品 ,cost = [] ,weight = 0 %% 权重 ,times_weight = [] }). %%市场物品 -record(sale_item, { pos = 0 %% 商店槽位Id ,id = 0 %% Id ,status = 0 %% 是否已购买-1:是0:不是 }). %%图鉴配置 -record(base_galaxy_collect, { type = 0, tname = "", subtype = 0, sname = "", items = [], awards = [] }). -record(galaxy_collect, { key = {0,0}, state = 0, gains = [] }).