-- zmh -- 魂力增加额外充能 ALTER TABLE `role_uranium` ADD COLUMN `quick_time` int(11) NOT NULL DEFAULT 0 COMMENT '充能时间' AFTER `start_time`; -- tyl -- 阶段兑换日志表 CREATE TABLE `log_phase_exchange` ( `id` int(11) unsigned NOT NULL AUTO_INCREMENT COMMENT 'id', `sub_type` tinyint(2) unsigned NOT NULL DEFAULT '0' COMMENT '活动子类型', `role_id` bigint(20) unsigned NOT NULL DEFAULT '0' COMMENT '角色Id', `role_name` varchar(255) NOT NULL DEFAULT '' COMMENT '角色名称', `role_lv` int(11) unsigned NOT NULL DEFAULT '0' COMMENT '玩家等级', `lv_need` varchar(255) NOT NULL DEFAULT '' COMMENT '奖励等级范围', `store_id` tinyint(3) unsigned NOT NULL DEFAULT '0' COMMENT '阶段', `grade` int(11) unsigned NOT NULL DEFAULT '0' COMMENT '奖励档次', `type` tinyint(2) unsigned NOT NULL DEFAULT '0' COMMENT '类型 1-兑换 2-开启阶段', `reward_list` varchar(255) NOT NULL DEFAULT '' COMMENT '奖励列表', `goods_cost` int(11) unsigned NOT NULL DEFAULT '0' COMMENT '消耗物品Id', `num_cost` mediumint(5) unsigned NOT NULL DEFAULT '0' COMMENT '消耗数量', `time` int(11) unsigned NOT NULL DEFAULT '0' COMMENT '时间戳', PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8 ROW_FORMAT=COMPACT COMMENT='阶段兑换日志表'; -- ljy -- 冒险征程日志表 CREATE TABLE `log_adventure_lottery` ( `id` int(11) UNSIGNED NOT NULL AUTO_INCREMENT COMMENT 'id', `role_id` bigint(20) UNSIGNED NOT NULL DEFAULT 0 COMMENT '玩家id', `type` tinyint(5) UNSIGNED NOT NULL DEFAULT 0 COMMENT '抽奖类型', `grade_list` varchar(255) CHARACTER SET utf8 COLLATE utf8_general_ci NOT NULL DEFAULT '' COMMENT '奖励id列表', `score` smallint(5) UNSIGNED NOT NULL DEFAULT 0 COMMENT '热点值', `progress` smallint(5) UNSIGNED NOT NULL DEFAULT 0 COMMENT '进度值', `time` int(11) UNSIGNED NOT NULL DEFAULT 0 COMMENT '时间', PRIMARY KEY (`id`) USING BTREE, INDEX `role_id`(`role_id`) USING BTREE ) ENGINE = InnoDB AUTO_INCREMENT = 7 CHARACTER SET = utf8 COLLATE = utf8_general_ci COMMENT = '冒险征程抽奖日志' ROW_FORMAT = Dynamic;