源战役
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-define(SQL_DRUMRANK_GET, <<"SELECT `drumid`,`zone`,`rid`,`name`,`gname`,`server_id`,`platform`,`server_num`,`rank`,`vip`,`power`,`career` FROM `drumwar_rank`">>).
-define(SQL_DRUMRANK_DEL, <<"DELETE FROM drumwar_rank where `drumid`=~p">>).
-define(SQL_DRUMWAR_RANK_BATCH, <<"REPLACE INTO drumwar_rank (drumid,zone,rid,name,gname,server_id,platform,server_num,rank,vip,power,career) VALUES ~ts">>).
-define(SQL_DRUMWAR_SIGN_BATCH, <<"REPLACE INTO drumwar_sign (rid,server_id,platform,server_num,drumid,name,picturev,turn,lv,career,power) VALUES (~p,~p,'~ts',~p,~p,'~ts',~p,~p,~p,~p,~p)">>).
-define(SQL_DRUMSIGN_GET, <<"SELECT `rid`,`server_id`,`platform`,`server_num`,`drumid`,`name`,`picturev`,`turn`,`lv`,`career`,`power` FROM `drumwar_sign`">>).
-define(SQL_DRUM_GET, <<"SELECT `drumid`,`one`,`zone`,`action`,`deal`,`choice`,`pay_time` FROM `role_drum` where rid=~p">>).
-define(SQL_DRUM_INSERT,<<"REPLACE INTO role_drum (`rid`,`drumid`,`one`,`zone`,`action`,`deal`,`choice`,`pay_time`) VALUES (~p,~p,~p,~p,~p,~p,'~ts',~p)">>).
-define(SQL_DRUM_UPDATE, <<"UPDATE role_drum SET one=~p,action=13 where rid=~p">>).
-define(SQL_DRUMRANK_RESULT_GET, <<"SELECT `zone`,`act`,`group`,`server_id`,`platform`,`server_num`,`rid`,`name`,`picturev`,`lv`,`career`,`pow` FROM `drumwar_result`">>).
-define(SQL_DRUMWAR_RESULT_INTERT, <<"INSERT INTO `drumwar_result` (`zone`,`act`,`group`,`server_id`,`platform`,`server_num`,`rid`,`name`,`picturev`,`lv`,`career`,`pow`) VALUES (~p,~p,~p,~p,'~ts',~p,~p,'~ts',~p,~p,~p,~p)">>).
-define(DRUMLV, 1). %%比赛等级
-define(CHOOSELV, 2). %%竞猜等级
-define(DRUMITEM, 3). %%门票id
-define(READY_SCENE, 4).
-define(WAR_SCENE, 5).
-define(READY_LOCATION, 6).
-define(REVIVE_LOCATION, 7).
-define(DRUM_SKILLS, 8).
-define(LUCKY_NUM, 9). %%每个战区幸运奖
-define(LEFT_POS, 10).
-define(RIGHT_POS, 11).
-define(SKILL_COST, 12).
-define(SKILL_CD, 13).
-define(LIVE_BUY_COST, 15).
-define(OPEN_DAY, 16).
-define(LIMIT_NUM, 19).%%所需最低人数
-define(WAR_MAX,2048). %%核准参与人数
-define(WAR_LIMIT,64). %%最少参加人数
-define(LEGEND_TYPE, 1). %%传奇等级
-define(NOT_LEGEND_TYPE, 0). %%不是传奇等级
-define(IDLE, 0).
-define(SIGN, 1).
-define(READY, 2).
-define(SEAWAR, 3).
-define(RANKWAR, 4).
-define(CLOSE, 5).
-define(BUYMAX,3). %%购买上限
-define(BUYPRICE,20). %%购买单价
-define(TYPE_SEA_START, 1). %%海选赛开始倒计时
-define(TYPE_FIGHT_START, 2). %%战场开始倒计时
-define(TYPE_FIGHT_ENTER, 3). %%进入战场倒计时
-define(TYPE_FIGHT, 4). %%打斗开始倒计时
-define(TYPE_SUCCESS, 5). %%成功晋级倒计时
-define(TYPE_RANK_START, 6). %%排位赛开始倒计时
-define(TYPE_FIGHT_END, 7). %%打斗结束倒计时
% -define(SKILL_CD, 20).
%%日志类型
-define(LOG_WIN, 1). %% 胜利
-define(LOG_LOSE, 2). %% 负
-define(LOG_EMPTY, 3). %% 轮空
-define(LOG_TIMEOUT, 4). %% 超时
-define(LOG_LOGOUT, 5). %% 离线
%%擂台赛管理进程
-record(drumwar_mgr,{
state = 0, %%当前状态
action = 0, %%当前场次
ref = 0, %%当前状态定时器
signs = [], %%所有报名玩家
zones = [], %%战区划分
mons = [], %%假人Ai集合
history= [], %%战报集合 十期
etime = 0, %%截止时间
sub_time = 0, %%阶段结束时间
sub_state = 0, %%阶段类型:1海选开始倒计时;2入战斗场倒计时;3打斗开始倒计时;4成功晋级倒计时;5争霸战开始倒计时;
ctime = 0, %%竞猜截止时间
cstate = 0, %%是否竞猜时段0否1是
choose = [], %%竞猜数据[{战区,[{场次,[UidA,UidB]}]}]
choice = [], %%竞猜结果数据
ready_out = [], %%战力退出2048后,[玩家id],(做提示用)
tip_info = {0, 0} %%场次更新信息 {更新状态(1:场次倒计时;2:海选转场16强), 结束时间戳}
}).
%%战区信息
-record(zone_base, {
id = 0, %%战区号
seeds = [], %%该区种子选手
wins = [] %%胜场玩家
}).
%%擂台玩家
-record(drum_role, {
rid = 0 %%玩家ID
,sid = 0 %%Sid 发消息用
,zid = 0 %%所在战区
,group = 0 %%所在分组 就是房间号
,action = 1 %%当前场次
,server_id = 0
,platform = [] %%平台
,server_num = 0 %%
,node = none %%所在节点
,figure = undefined
,live = 1 %%命数 默认1
,online = 0 %%1表示在线 在准备区
,power = 0 %%战力
,win = 0 %%胜场
,lose = 0 %%负场
,rank = 0 %%排位赛排次
,pos = 0 %%标识站位 0左1右
,ai = 0 %%标识对手是否机器人0不是1是(在排位赛表示轮空)
,ruid = 0 %%对手Uid
,one = 0 %%1标识该区No.1
,scene = 0 %%进入活动的场景id
,calc_type = 0 %%当轮是否结算
}).
-record(rank_role,{
drum = 0,
zone = 0,
rid = 0,
name = "",
gname = "",
server_id = 0, %%
platform = "",
servernum = 0,
rank = 0,
vip = 0,
career = 0,
power= 0
}).
%%进活动前信息
-record(out, {
scene = 0,
pool_id = 0,
copy_id = 0,
x = 0,
y = 0
}).
-record(role_drum, {
drumid = 0,
one = 0,
zone = 0,
action = 0,
deal = 0, %%有效截止时间 逾期清除
choice = [], %%竞猜列表
time = 0,
out = #out{}
}).
%%假人记录
-record(base_mon,{
id = 0,
zone = 0,
act = 0,
min_lv = 0,
max_lv = 0,
mon_lv = 0, % 假人等级
ratio = 0,
power = []
}).