-define(SQL_DRUMRANK_GET, <<"SELECT `drumid`,`zone`,`rid`,`name`,`gname`,`server_id`,`platform`,`server_num`,`rank`,`vip`,`power`,`career` FROM `drumwar_rank`">>).
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-define(SQL_DRUMRANK_DEL, <<"DELETE FROM drumwar_rank where `drumid`=~p">>).
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-define(SQL_DRUMWAR_RANK_BATCH, <<"REPLACE INTO drumwar_rank (drumid,zone,rid,name,gname,server_id,platform,server_num,rank,vip,power,career) VALUES ~ts">>).
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-define(SQL_DRUMWAR_SIGN_BATCH, <<"REPLACE INTO drumwar_sign (rid,server_id,platform,server_num,drumid,name,picturev,turn,lv,career,power) VALUES (~p,~p,'~ts',~p,~p,'~ts',~p,~p,~p,~p,~p)">>).
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-define(SQL_DRUMSIGN_GET, <<"SELECT `rid`,`server_id`,`platform`,`server_num`,`drumid`,`name`,`picturev`,`turn`,`lv`,`career`,`power` FROM `drumwar_sign`">>).
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-define(SQL_DRUM_GET, <<"SELECT `drumid`,`one`,`zone`,`action`,`deal`,`choice`,`pay_time` FROM `role_drum` where rid=~p">>).
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-define(SQL_DRUM_INSERT,<<"REPLACE INTO role_drum (`rid`,`drumid`,`one`,`zone`,`action`,`deal`,`choice`,`pay_time`) VALUES (~p,~p,~p,~p,~p,~p,'~ts',~p)">>).
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-define(SQL_DRUM_UPDATE, <<"UPDATE role_drum SET one=~p,action=13 where rid=~p">>).
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-define(SQL_DRUMRANK_RESULT_GET, <<"SELECT `zone`,`act`,`group`,`server_id`,`platform`,`server_num`,`rid`,`name`,`picturev`,`lv`,`career`,`pow` FROM `drumwar_result`">>).
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-define(SQL_DRUMWAR_RESULT_INTERT, <<"INSERT INTO `drumwar_result` (`zone`,`act`,`group`,`server_id`,`platform`,`server_num`,`rid`,`name`,`picturev`,`lv`,`career`,`pow`) VALUES (~p,~p,~p,~p,'~ts',~p,~p,'~ts',~p,~p,~p,~p)">>).
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-define(DRUMLV, 1). %%比赛等级
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-define(CHOOSELV, 2). %%竞猜等级
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-define(DRUMITEM, 3). %%门票id
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-define(READY_SCENE, 4).
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-define(WAR_SCENE, 5).
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-define(READY_LOCATION, 6).
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-define(REVIVE_LOCATION, 7).
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-define(DRUM_SKILLS, 8).
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-define(LUCKY_NUM, 9). %%每个战区幸运奖
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-define(LEFT_POS, 10).
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-define(RIGHT_POS, 11).
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-define(SKILL_COST, 12).
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-define(SKILL_CD, 13).
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-define(LIVE_BUY_COST, 15).
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-define(OPEN_DAY, 16).
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-define(LIMIT_NUM, 19).%%所需最低人数
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-define(WAR_MAX,2048). %%核准参与人数
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-define(WAR_LIMIT,64). %%最少参加人数
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-define(LEGEND_TYPE, 1). %%传奇等级
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-define(NOT_LEGEND_TYPE, 0). %%不是传奇等级
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-define(IDLE, 0).
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-define(SIGN, 1).
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-define(READY, 2).
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-define(SEAWAR, 3).
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-define(RANKWAR, 4).
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-define(CLOSE, 5).
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-define(BUYMAX,3). %%购买上限
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-define(BUYPRICE,20). %%购买单价
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-define(TYPE_SEA_START, 1). %%海选赛开始倒计时
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-define(TYPE_FIGHT_START, 2). %%战场开始倒计时
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-define(TYPE_FIGHT_ENTER, 3). %%进入战场倒计时
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-define(TYPE_FIGHT, 4). %%打斗开始倒计时
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-define(TYPE_SUCCESS, 5). %%成功晋级倒计时
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-define(TYPE_RANK_START, 6). %%排位赛开始倒计时
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-define(TYPE_FIGHT_END, 7). %%打斗结束倒计时
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% -define(SKILL_CD, 20).
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%%日志类型
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-define(LOG_WIN, 1). %% 胜利
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-define(LOG_LOSE, 2). %% 负
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-define(LOG_EMPTY, 3). %% 轮空
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-define(LOG_TIMEOUT, 4). %% 超时
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-define(LOG_LOGOUT, 5). %% 离线
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%%擂台赛管理进程
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-record(drumwar_mgr,{
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state = 0, %%当前状态
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action = 0, %%当前场次
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ref = 0, %%当前状态定时器
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signs = [], %%所有报名玩家
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zones = [], %%战区划分
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mons = [], %%假人Ai集合
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history= [], %%战报集合 十期
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etime = 0, %%截止时间
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sub_time = 0, %%阶段结束时间
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sub_state = 0, %%阶段类型:1海选开始倒计时;2入战斗场倒计时;3打斗开始倒计时;4成功晋级倒计时;5争霸战开始倒计时;
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ctime = 0, %%竞猜截止时间
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cstate = 0, %%是否竞猜时段0否1是
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choose = [], %%竞猜数据[{战区,[{场次,[UidA,UidB]}]}]
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choice = [], %%竞猜结果数据
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ready_out = [], %%战力退出2048后,[玩家id],(做提示用)
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tip_info = {0, 0} %%场次更新信息 {更新状态(1:场次倒计时;2:海选转场16强), 结束时间戳}
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}).
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%%战区信息
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-record(zone_base, {
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id = 0, %%战区号
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seeds = [], %%该区种子选手
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wins = [] %%胜场玩家
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}).
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%%擂台玩家
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-record(drum_role, {
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rid = 0 %%玩家ID
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,sid = 0 %%Sid 发消息用
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,zid = 0 %%所在战区
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,group = 0 %%所在分组 就是房间号
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,action = 1 %%当前场次
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,server_id = 0
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,platform = [] %%平台
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,server_num = 0 %%
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,node = none %%所在节点
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,figure = undefined
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,live = 1 %%命数 默认1
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,online = 0 %%1表示在线 在准备区
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,power = 0 %%战力
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,win = 0 %%胜场
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,lose = 0 %%负场
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,rank = 0 %%排位赛排次
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,pos = 0 %%标识站位 0左1右
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,ai = 0 %%标识对手是否机器人0不是1是(在排位赛表示轮空)
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,ruid = 0 %%对手Uid
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,one = 0 %%1标识该区No.1
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,scene = 0 %%进入活动的场景id
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,calc_type = 0 %%当轮是否结算
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}).
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-record(rank_role,{
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drum = 0,
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zone = 0,
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rid = 0,
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name = "",
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gname = "",
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server_id = 0, %%
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platform = "",
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servernum = 0,
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rank = 0,
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vip = 0,
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career = 0,
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power= 0
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}).
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%%进活动前信息
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-record(out, {
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scene = 0,
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pool_id = 0,
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copy_id = 0,
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x = 0,
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y = 0
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}).
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-record(role_drum, {
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drumid = 0,
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one = 0,
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zone = 0,
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action = 0,
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deal = 0, %%有效截止时间 逾期清除
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choice = [], %%竞猜列表
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time = 0,
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out = #out{}
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}).
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%%假人记录
|
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-record(base_mon,{
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id = 0,
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zone = 0,
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act = 0,
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min_lv = 0,
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max_lv = 0,
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mon_lv = 0, % 假人等级
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ratio = 0,
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power = []
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}).
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