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%%%-------------------------------------------------------------------
%%% @author liushl
%%% @doc
%%% 装备物品cell = 100*套+装备位置
%%%
%%%
%%% @end
%%%-------------------------------------------------------------------
-author("liushl").
-define(EQUIPMENT_STAR_RISE_RATIO, 9500).
%% 装备物品cell
-define(EQUIPMENT_CELL(Series, EquipmentPos), (Series * 100 + EquipmentPos)).
%% 根据装备cell获得装备套数series
-define(EQUIPMENT_SERIES(Cell), (Cell div 100)).
%% 装备类型
-define(EQUIPMENT_WEAPON, 1). % 武器
-define(EQUIPMENT_HEAD, 2). % 头盔
-define(EQUIPMENT_BODY, 3). % 身甲
-define(EQUIPMENT_CLOAK, 4). % 披风
-define(EQUIPMENT_HANDS, 5). % 手甲***
-define(EQUIPMENT_PANTS, 6). % 护胫
-define(EQUIPMENT_FEET, 7). % 靴子
-define(EQUIPMENT_NECKLACE, 8). % 项链
-define(EQUIPMENT_RINGS, 9). % 戒指
-define(EQUIPMENT_EARRINGS, 10). % 耳环
-define(EQUIPMENT_GUARD, 11). % 守护
%% 普通装备:7件
-define(EQUIPMENT_NORMAL, [?EQUIPMENT_WEAPON, ?EQUIPMENT_HEAD, ?EQUIPMENT_BODY,
?EQUIPMENT_CLOAK, ?EQUIPMENT_HANDS, ?EQUIPMENT_PANTS, ?EQUIPMENT_FEET]).
%% 项链/戒指/耳环组成首饰
-define(EQUIPMENT_JEWELRY, [?EQUIPMENT_NECKLACE, ?EQUIPMENT_EARRINGS, ?EQUIPMENT_RINGS]).
%% 首饰和守护组成特殊装备
-define(EQUIPMENT_SPECIAL, [?EQUIPMENT_GUARD|?EQUIPMENT_JEWELRY]).
-define(EQUIPMENT_KIND_NORMAL, 1). %% 装备类型:武器和防具
-define(EQUIPMENT_KIND_JEWELRY, 2). %% 装备类型:首饰
-define(EQUIPMENT_KIND_GUARD, 3). %% 装备类型:守护
%% -----------------------------------------------------------------
%% @doc 计算属性加成时,装备分类
%% 防具构成
-define(EQUIPMENT_ATTR_PROTECTION, [?EQUIPMENT_HEAD, ?EQUIPMENT_BODY, ?EQUIPMENT_CLOAK, ?EQUIPMENT_PANTS, ?EQUIPMENT_FEET]).
%% 饰品构成
-define(EQUIPMENT_ATTR_JEWELRY, [?EQUIPMENT_HANDS, ?EQUIPMENT_NECKLACE, ?EQUIPMENT_EARRINGS, ?EQUIPMENT_RINGS]).
%% 武器构成不变
%% -----------------------------------------------------------------
-define(GEM_TYPE_ATT, 1). % 攻击宝石
-define(GEM_TYPE_DEF, 2). % 防御宝石
-define(GEM_TYPE_HP, 3). % 血量宝石
%% 装备宝石操作
-define(EQUIPMENT_GEM_OP_INLAY, 1). %% 镶嵌
-define(EQUIPMENT_GEM_OP_UNLOAD, 2). %% 卸下
-define(EQUIPMENT_GEM_OP_UPGRADE, 3). %% 升级
-define(EQUIPMENT_GEM_OP_AUTO, 4). %% 一键操作
%% 击杀BOSS
-define(EQUIPMENT_KILL_DESERTED_BOSS, 1). %% 星域幻魔
-define(EQUIPMENT_KILL_PERSONAL_BOSS, 2). %% 个人BOSS
-define(EQUIPMENT_KILL_REWARD_BOSS, 3). %% 赏金BOSS
-define(EQUIPMENT_KILL_HOME_BOSS, 4). %% 幻魔之家
%% 计数器
-define(EQUIPMENT_HELP_SP_ATTR, 1). %% 每日协助增加sp属性经验次数
-define(EQUIPMENT_HOME_BOSS_KILL, 2). %% 每日击杀幻魔之家增加经验次数
%% 玩家装备数据
-record(equipment, {
equipment_series = #{} %% 不跟随装备#{套数 => #{位置 => #equipment_series{}}}
, gems_suit = [] %% 宝石套装信息:[{series, lv}]
, stars = 0 %% 当前激活的星级数
, stars_info = [] %% 星级套装激活节点选择[{节点,选择}]
, unlock_series = 1 %% 当前解锁的套数
, total_power = 0 %% 总战力
, attr = [] %% 总属性
, skills = [] %% 技能
, extra_power = 0 %% 装备系统战力
, equipment_collect = [] %% 装备收集情况
, equipment_collect_attr = [] %% 收集系统属性
, empower_attr = [] %% 器灵总属性
, follow_guard = 0 %% 跟随的守护
}).
%% 装备套数位置信息
-record(equipment_series, {
series = 0 %% 套数
, pos = 0 %% 装备位置
, gems = [] %% 镶嵌的宝石##[{类型,宝石id}]
, empower = 0 %% 器灵等级
, sp_lv = 1 %% 可成长属性等级
, sp_exp = 0 %% 可成长属性经验
}).
%% 装备收集
-record(equipment_collect, {
key = {0, 0}, %% key {series, color}
series = 0, %% 代数
color = 0, %% 品质
active = 0, %% 激活进度
collect = [] %% 收集情况 [部位]
}).
%%---------------------------------------------------------------------
%% 数据库
%%---------------------------------------------------------------------
%% 查询装备基础通用信息
-define(SQL_GET_EQUIPMENT_INFO, <<"SELECT stars,stars_info,series,follow_guard,gems_suit FROM equipment WHERE role_id=~p">>).
%% 查询装备套数位置信息
-define(SQL_GET_EQUIPMENT_SERIES, <<"SELECT series,pos,gems,empower_lv,sp_lv,sp_exp FROM equipment_series WHERE role_id=~p">>).
%% 更新装备基础通用信息
-define(SQL_UPDATE_EQUIPMENT, <<"REPLACE INTO equipment(role_id,stars,stars_info,series,follow_guard,gems_suit) VALUES(~p,~p,~ts,~p,~p,~ts)">>).
%% 更新装备套数位置信息
-define(SQL_UPDATE_EQUIPMENT_SERIES, <<"REPLACE INTO equipment_series(role_id,series,pos,gems,empower_lv,sp_lv,sp_exp) VALUES(~p,~p,~p,~ts,~p,~p,~p)">>).
%% 批量更新装备套数位置信息
-define(SQL_UPDATE_EQUIPMENT_SERIES_BATCH, <<"REPLACE INTO equipment_series(role_id,series,pos,gems,empower_lv,sp_lv,sp_exp) VALUES ~ts">>).
%%---------------------------------------------------------------------
%% 配置
%%---------------------------------------------------------------------
-record(base_equipment, {
goods_id = 0,
name = <<>>,
series = 0, %% 套数
color = 0, %% 品质
career = [], %% 职业限制
equip_type = 0, %% 装备类型
lv = 0, %% 穿戴等级
suit = [], %% 套装类型,一个装备可能参与多个套装
base_attr = [], %% 基础属性
great_attr_list = [], %% 高级属性
great_num = 0, %% 卓越属性数量
great_attr_star = [], %% 星级卓越属性
great_attr_normal = [], %% 普通卓越属性
devour_exp = 0 %% 吞噬经验
}).
-record(base_equipment_strength, {
series = 0,
equip_type = 0,
lv = 0,
cost = [],
attr = [],
ratio = 0,
fail_add_ratio = 0
}).
-record(base_equipment_great, {
series = 0,
equip_type = 0,
up_num = 0,
cost = [],
attr = [],
great_attr = [],
rare = 0,
great_attr_list = [],
ratio = 0
}).
-record(base_equipment_carve, {
goods_id = 0,
name = <<>>,
color = 0,
equip_type = 0,
skill_battle = [],
skill_normal = [],
attr = [],
weight = 0,
desc = <<>>
}).
-record(base_equipment_gems, {
goods_id = 0,
name = <<>>,
type = 0,
lv = 0,
attr = []
}).
-record(base_equipment_empower, {
series = 0, %% 代数
pos = 0, %% 装备位置
lv = 0, %% 等级
cost = [], %% 消耗
attr = [], %% 属性
condition = [] %% 升级条件 {equip_color,4} 装备品质
%% {all_series_lv,3,1} 前3代装备全部达到1级
}).