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%%%--------------------------------------
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%%% @Author : calvin
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%%% @Email : calvinzhong888@gmail.com
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%%% @Created : 2012.7.3
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%%% @Description: 礼包头文件
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%%%--------------------------------------
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%% 礼包缓存key
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-define(GIFT_CACHE_KEY(RoleId, GiftId), lists:concat(["fetch_gift_", RoleId, "_", GiftId])).
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%% 插入一条记录到礼包表gift_list
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-define(SQL_GIFT_LIST_INSERT, <<"REPLACE INTO `gift_list` SET player_id=~p, gift_id=~p, give_time=~p, get_time=~p, get_num=~p, status=~p">>).
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%% 更新为已经领取礼包
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-define(SQL_GIFT_LIST_UPDATE_TO_RECEIVED, <<"UPDATE `gift_list` SET get_num=get_num+1, get_time=~p, status=1 WHERE player_id=~p AND gift_id=~p">>).
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%% 查询一条记录:通过玩家ID和礼包ID
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-define(SQL_GIFT_LIST_FETCH_ROW, <<"SELECT player_id, gift_id, status FROM `gift_list` WHERE player_id=~p AND gift_id=~p LIMIT 1">>).
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%% 查询几条记录:通过玩家ID和礼包ID
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-define(SQL_GIFT_LIST_FETCH_MUTIL_ROW, <<"SELECT player_id, gift_id, status FROM `gift_list` WHERE player_id=~p AND gift_id IN(~s)">>).
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%% 查询玩家所有礼包记录
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-define(SQL_GIFT_FETCH_ALL, <<"SELECT gift_id, give_time, get_num, get_time, offline_time, status FROM `gift_list` WHERE player_id=~p">>).
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%% 查询在线倒计时礼包数据
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-define(SQL_GIFT_FETCH_ONLINE, <<"SELECT gift_id, give_time, get_num, get_time, offline_time, status FROM `gift_list` WHERE player_id=~p">>).
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-define(GIFTBAG_TYPE_FIX, 0). %% 纯固定奖励
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-define(GIFTBAG_TYPE_RANDOM, 1). %% 纯随机奖励
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-define(GIFTBAG_TYPE_FIX_RANDOM, 2). %% 随机+固定奖励
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-define(GIFTBAG_TYPE_OPTIONAL, 3). %% 自选奖励
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%% 礼包配置表
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-record(ets_gift, {
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goods_id = 0, %% 物品类型ID
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get_way = 0, %% 领取方式,1放到背包,2直接领取
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bind = 1, %% 绑定状态,0非绑定,1绑定
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start_time, %% 有效开始时间
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end_time, %% 有效结束时间
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status, %% 是否有效:0否;1是
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condition = [], %% 条件 [{cost(消耗),[物品列表]}, {count(每天次数),2}], 物品列表注意[{0, GId, Num}, {1|2|3(货币类), 原价, 现价}]
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filter = [], %% 筛选内容[lv, sex, career, turn, server_lv, rune],最多只有4个, lv, server_lv, rune 互为替换,在最后的生效
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show = 0 %% 是否显示礼包领取界面
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}).
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%% 礼包奖励内容配置表
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-record(ets_gift_reward, {
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goods_id = 0, %% 物品类型ID
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slv = 0, %% 开启等级
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elv = 0, %% 结束等级
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sex = 0, %% 性别
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career = 0, %% 职业
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turn = 0, %% 转生
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rand = 0, %% 随机次数
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fixed_gifts = [], %% 固定物品:[{类型, 物品id, 数量}]
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rand_gifts = [], %% 随机物品:[{{类型, 物品id, 数量}, R(权重)}]
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drop_gifts = [], %% 走掉落规则的物品: [{规则id, 次数}]
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tv_goods_id = [], %% 需要传闻的物品id:打开礼包时如果开到这些物品,会发传闻
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is_back = 0 %% 是否放回随机:0:否;1:是
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}).
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%% 自选礼包配置
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-record(optional_gift, {
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goods_id = 0, %% 物品类型ID
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career = 0, %% 职业:0表示通用,其它表示具体职业
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optional_num = 1, %% 自选数量
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list = [] %% 物品列表 [{No, {Type, GId, Num}}...] = [{序号, 物品类型, 物品id, 数量}]
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}).
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