源战役
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%%-----------------------------------------------------------------------------
%% module : guild_tribe
%% @author : zmh
%% Created : 20200225
%% description: 社团驻地
%%----------------------------------------------------------------------------
-define(STATE_IDLE, 0).
-define(STATE_OPEN, 1).
-define(STATE_CLOSE, 2).
-define(MSTATE_NORMAL,0). %%正常
-define(MSTATE_BURST, 1). %%狂暴
-define(MSTATE_DEAD, 2). %%死亡
-define(OPENDAY_BADGE,1). %%开发N天后才会结算徽章
-define(WEEKDAY_BADGE,1). %%周N结算徽章
-record(guild_tribe_mgr, {
exchange = 0, %%0白天1晚上
eref = 0,%%白夜定时器
state = 0,
stime = 0,
etime = 0,
ltime = 0,
ref = 0,
sref = 0,
dots = [],
roles = 0
}).
-record(tribe_guild, {
id = 0,
num = 0, %当前场景人数
max_num = 0, %最大人数
members = []
}).
-record(tribe_role, {
id = 0,
online = 0,
lv = 0,
exp = 0,
pos = 0 %0非祝火状态 1~99为策划部署点 100为就地
,in_scene = 0 %% 是否在驻地 1-是 0-否
,enter_time = 0 %% 进入场景驻地的时间
,last_time = 0 %% 场景驻地逗留时间
}).
-record(guild_boss_mgr,{
scene = 0,
act = 0,
mon = 0, %%当前怪
mon_state = 0, %%0普通1无敌
mon_ref = 0,
mon_etime = 0,
hp = 0,
round = 0, %%循环状态次数
hp_limit = 0,
state = 0, %%0闲1活动中2结束
stime = 0,
etime = 0,
ref = 0,
rank_ref = 0,
role_ranks = [],
guild_ranks = [],
boss_datas = [], %%各社团现状
steps = [], %%BOSS要循环的状态
click = 0, %%统计第几次掉落
role_map = #{}, %% 当前玩法场景里面的玩家
roll_map = #{}, %% 玩家roll掉落数据 #{guild=>#{drop=>[{role_id,roll_num}...]}}, #{guild=>[role_id...]}
drop_map = #{}, %% 掉落缓存数据 #{guild=>[mon_args,drop_rule,drop_list]}
cashback = [] %%拍卖返还
}).
-record(boss_ctrl, {
id = 0,
mon_state = 0, %%1普通2无敌
num = 0, %%小怪完成数量
box = 0 %%剩余宝箱
}).
-define(SQL_GUILD_BOSS_GET,<<"SELECT `id`,`act`,`type`,`rank`,`rid`,`gid`,`flag`,`name`,`gname`,`hurt`,`cash`,`count`,`total`,`finish`,`stime`,`etime` FROM `guild_boss` WHERE `act`=~p and `type`=~p">>).
-define(SQL_GUILD_BOSS_BATCH,"REPLACE INTO `guild_boss`(`act`,`type`,`rank`,`rid`,`gid`,`flag`,`name`,`gname`,`hurt`,`cash`,`count`,`total`,`finish`,`stime`,`etime`) VALUES ~ts").
-define(SQL_CLEAN_GUILD_BOSS,<<"DELETE FROM `guild_boss` WHERE `act`=~p">>).
-define(SQL_UPDATE_GUILD_FINISH,<<"UPDATE guild_boss SET `cash`=~p,`finish`=~p WHERE `act`=~p and `type`=~p and `gid`=~p">>).
-define(SQL_UPDATE_GUILD_COUNT,<<"UPDATE guild_boss SET `cash`=~p,`count`=~p WHERE `act`=~p and `type`=~p and `gid`=~p">>).
-record(rec_rank, {
rank = 0,
grank = 0, %%结算用 记录临时社团排名
rid = 0,
gid = 0,
flag = 0,
name = "",
carrer = 0,
gname = "",
hurt = 0,
free_times = 0, %%免费已使用
cost_times = 0, %%付费已使用
inspire = 0, %%鼓舞
rawards = [], %%个人奖励
gawards = [], %%社团上架
roll_rewards = [], %% roll点获得的奖励
cash = 0, %%拍卖返还
count = 0, %%拍卖统计
total = 0, %%拍卖总计
finish = 0, %%标记结算
stime = 0, %%个人初次出手时间
etime = 0 %%个人最终出手时间
,revive_times = 0 %% 复活次数
}).