%%-----------------------------------------------------------------------------
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%% module : guild_tribe
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%% @author : zmh
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%% Created : 20200225
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%% description: 社团驻地
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%%----------------------------------------------------------------------------
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-define(STATE_IDLE, 0).
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-define(STATE_OPEN, 1).
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-define(STATE_CLOSE, 2).
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-define(MSTATE_NORMAL,0). %%正常
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-define(MSTATE_BURST, 1). %%狂暴
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-define(MSTATE_DEAD, 2). %%死亡
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-define(OPENDAY_BADGE,1). %%开发N天后才会结算徽章
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-define(WEEKDAY_BADGE,1). %%周N结算徽章
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-record(guild_tribe_mgr, {
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exchange = 0, %%0白天1晚上
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eref = 0,%%白夜定时器
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state = 0,
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stime = 0,
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etime = 0,
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ltime = 0,
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ref = 0,
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sref = 0,
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dots = [],
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roles = 0
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}).
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-record(tribe_guild, {
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id = 0,
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num = 0, %当前场景人数
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max_num = 0, %最大人数
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members = []
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}).
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-record(tribe_role, {
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id = 0,
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online = 0,
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lv = 0,
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exp = 0,
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pos = 0 %0非祝火状态 1~99为策划部署点 100为就地
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,in_scene = 0 %% 是否在驻地 1-是 0-否
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,enter_time = 0 %% 进入场景驻地的时间
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,last_time = 0 %% 场景驻地逗留时间
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}).
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-record(guild_boss_mgr,{
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scene = 0,
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act = 0,
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mon = 0, %%当前怪
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mon_state = 0, %%0普通1无敌
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mon_ref = 0,
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mon_etime = 0,
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hp = 0,
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round = 0, %%循环状态次数
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hp_limit = 0,
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state = 0, %%0闲1活动中2结束
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stime = 0,
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etime = 0,
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ref = 0,
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rank_ref = 0,
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role_ranks = [],
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guild_ranks = [],
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boss_datas = [], %%各社团现状
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steps = [], %%BOSS要循环的状态
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click = 0, %%统计第几次掉落
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role_map = #{}, %% 当前玩法场景里面的玩家
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roll_map = #{}, %% 玩家roll掉落数据 #{guild=>#{drop=>[{role_id,roll_num}...]}}, #{guild=>[role_id...]}
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drop_map = #{}, %% 掉落缓存数据 #{guild=>[mon_args,drop_rule,drop_list]}
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cashback = [] %%拍卖返还
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}).
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-record(boss_ctrl, {
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id = 0,
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mon_state = 0, %%1普通2无敌
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num = 0, %%小怪完成数量
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box = 0 %%剩余宝箱
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}).
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-define(SQL_GUILD_BOSS_GET,<<"SELECT `id`,`act`,`type`,`rank`,`rid`,`gid`,`flag`,`name`,`gname`,`hurt`,`cash`,`count`,`total`,`finish`,`stime`,`etime` FROM `guild_boss` WHERE `act`=~p and `type`=~p">>).
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-define(SQL_GUILD_BOSS_BATCH,"REPLACE INTO `guild_boss`(`act`,`type`,`rank`,`rid`,`gid`,`flag`,`name`,`gname`,`hurt`,`cash`,`count`,`total`,`finish`,`stime`,`etime`) VALUES ~ts").
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-define(SQL_CLEAN_GUILD_BOSS,<<"DELETE FROM `guild_boss` WHERE `act`=~p">>).
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-define(SQL_UPDATE_GUILD_FINISH,<<"UPDATE guild_boss SET `cash`=~p,`finish`=~p WHERE `act`=~p and `type`=~p and `gid`=~p">>).
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-define(SQL_UPDATE_GUILD_COUNT,<<"UPDATE guild_boss SET `cash`=~p,`count`=~p WHERE `act`=~p and `type`=~p and `gid`=~p">>).
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-record(rec_rank, {
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rank = 0,
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grank = 0, %%结算用 记录临时社团排名
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rid = 0,
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gid = 0,
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flag = 0,
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name = "",
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carrer = 0,
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gname = "",
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hurt = 0,
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free_times = 0, %%免费已使用
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cost_times = 0, %%付费已使用
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inspire = 0, %%鼓舞
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rawards = [], %%个人奖励
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gawards = [], %%社团上架
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roll_rewards = [], %% roll点获得的奖励
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cash = 0, %%拍卖返还
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count = 0, %%拍卖统计
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total = 0, %%拍卖总计
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finish = 0, %%标记结算
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stime = 0, %%个人初次出手时间
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etime = 0 %%个人最终出手时间
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,revive_times = 0 %% 复活次数
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}).
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