%% ----------------------------------
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%% desc :器灵寻宝头文件
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%% module :marble.hrl
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%% time :19/12/17
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%% author :hh
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%% ----------------------------------
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%% 弹珠人物数据(暂废弃)
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-record(role_marble, {
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marble_count = 0, %% 今日弹珠次数
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marble_reset = 0, %% 弹珠重置次数
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energy_pro = 0, %% 充能节点进度
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marble_time = 0, %% 最后操作时间
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energy_rewards = [], %% 充能节点奖励领取信息
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fixed_rewards = [], %% 充能节点保底奖励
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qua_indexs = [], %% 品质分布
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start_time = 0, %% 开始时间(不保存)
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cost_type = 0, %% 弹射消耗是否自动补齐 0不补齐|1补齐
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marble_cost = [], %% 本次抽奖成本(不保存)
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online_cross_day = 0 %% 在线跨天标志 0|1
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}).
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%% 器灵寻宝-格子玩法人物数据
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-record(role_lattice, {
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role_id = 0, %% 人物id
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pos = 0, %% 当前位置
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circle = 0, %% 第几轮
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update_time = 0, %% 更新时间
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circle_reward = [] %% 轮次奖励
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}).
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%% 器灵寻宝-商店数据
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-record(role_lattice_shop, {
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shop_count = 0, %% 今日商店手动重置次数
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shop_time = 0, %% 商店最近操作时间
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shop_info = [], %% 商店购买信息 [{index, state},...]
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online_cross_day = 0
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}).
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%% 器灵寻宝-商店配置
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-record(base_equip_shop, {
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index = 0, %% 商品条目
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is_pay = 0, %% 0免费|1付费
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discount = 0, %% 折扣
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price = 0, %% 价格
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goods = 0, %% 商品
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weight_val = 0 %% 权重
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}).
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%% 器灵寻宝-格子奖励配置
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-record(base_lattice_reward, {
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pos = 0, %% 位置
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circle = 0, %% 轮数
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type = 0, %% 类型 1普通|2展示|3最终
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rand_reward = [], %% 随机奖励
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reward = [], %% 必得奖励
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double_chance = [], %% 双倍概率
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reward_show = [] %% 奖励展示
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}).
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%% 以下几个弹珠配置暂废弃
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%% ---------------------------------------------
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%% 弹珠收益配置
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-record(base_marble_reward, {
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id = 0, %% id
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qualitys = [], %% 品质分布
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val = 0 %% 权重
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}).
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%% 弹珠品质收益配置
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-record(base_marble_qual_reward, {
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qual_id = 0, %% 品质id
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rewards = [], %% 奖励
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energy_point = 0 %% 充能点数
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}).
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%% 弹珠充能次数奖励配置
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-record(base_marble_count_reward, {
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index = 0, %% index
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count = 0, %% 充能点数节点
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reward = [], %% 奖励池
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fixed_reward = [], %% 保底奖励(随机)
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rand_count = 0 %% 随机抽取次数
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}).
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-define(MARBLE_TIME_LIMIT, 60).
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-define(COSTOPT_1, 1). %% 优先扣代金券
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-define(COSTOPT_2, 2). %% 优先扣钻石
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%% 弹珠玩法
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-define(ROLE_MARBLE_SELECT,
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<<"SELECT `marble_count`, `marble_reset`, `energy_pro`, `marble_time`, `energy_rewards`, `fixed_rewards`, `qua_indexs` FROM role_marble WHERE role_id = ~p">>).
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-define(ROLE_MARBLE_REPLACE,
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<<"REPLACE INTO role_marble SET `role_id` = ~p, `marble_count` = ~p, `marble_reset` = ~p, `energy_pro` = ~p, `marble_time` = ~p,
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`energy_rewards` = ~ts, `fixed_rewards` = ~ts, `qua_indexs` = ~ts">>).
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%% ---------------------------------------------
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%% 器灵寻宝-走格子
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-define(SQL_LATTICE_SELECT,
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<<"select pos, circle, update_time, circle_reward from role_lattice where role_id = ~p">>).
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-define(SQL_LATTICE_REPLACE,
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<<"replace into role_lattice set role_id = ~p, pos = ~p, circle = ~p, update_time = ~p, circle_reward = '~ts'">>).
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-define(SQL_CELL_UPDATE,
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<<"update role_lattice set pos = ~p, circle = ~p, update_time = ~p where role_id = ~p">>).
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%% 器灵寻宝-器灵商店
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-define(ROLE_LATTICE_SHOP_SELECT,
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<<"SELECT `shop_count`, `shop_time`, `shop_info` FROM role_lattice_shop WHERE `role_id` = ~p">>).
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-define(ROLE_LATTICE_REPLACE,
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<<"REPLACE INTO role_lattice_shop SET `role_id` = ~p, `shop_count` = ~p, `shop_time` = ~p, `shop_info` = ~ts">>).
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-define(VOUCHER, 1). %% 代金券方式
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-define(GOLD_CONSUME, 0). %% 正常消耗方式
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-define(CONSUME_TYPES, [?VOUCHER, ?GOLD]).
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-define(VOU_FOR_GOLD, 15). %% 一张代金券可抵绑元数
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-define(MARBLE_SHOP_UNGET, 0).
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-define(MARBLE_SHOP_GETED, 1).
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-define(ROLL_MAX_POINT, 6).
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-define(LATTICE_DAILY_FREE, 1). %% 日免费次数
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-define(LATTICE_DAILY_RESET, 2). %% 日重置次数
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